From: Christian Heller Date: Wed, 21 Aug 2013 18:15:01 +0000 (+0200) Subject: main() handles file IO now safely, exits on errors; also analogously re-phrased error... X-Git-Tag: tce~1078 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7B%20web_path%20%7D%7D/%7B%7Bdb.prefix%7D%7D/day?a=commitdiff_plain;h=7e4f2cac6f5248676ad28017031605a5f1500098;p=plomrogue main() handles file IO now safely, exits on errors; also analogously re-phrased error messages in save_game(), turn_over(). --- diff --git a/src/main.c b/src/main.c index 24e0058..3ca00e7 100644 --- a/src/main.c +++ b/src/main.c @@ -61,33 +61,49 @@ int main(int argc, char *argv[]) world.monster = 0; world.item = 0; init_map_object_defs(&world, "defs"); - uint8_t err = 0; /* For interactive mode, try to load world state from savefile. */ + char * err_o = "Error loading game: " + "Unable to open 'savefile' for reading."; + char * err_r = "Error loading game: " + "Trouble reading from opened 'savefile'."; + char * err_c = "Error loading game: " + "Unable to close opened 'savefile'."; + char * savefile = "savefile"; FILE * file; - if (1 == world.interactive && 0 == access("savefile", F_OK)) + if (1 == world.interactive && 0 == access(savefile, F_OK)) { - file = fopen("savefile", "r"); - err = err | read_uint32_bigendian(file, &world.seed); - err = err | read_uint32_bigendian(file, &world.turn); - err = err | read_uint16_bigendian(file, &player.pos.y); - err = err | read_uint16_bigendian(file, &player.pos.x); + file = fopen(savefile, "r"); + exit_err(0 == file, &world, err_o); + if ( read_uint32_bigendian(file, &world.seed) + || read_uint32_bigendian(file, &world.turn) + || read_uint16_bigendian(file, &player.pos.y) + || read_uint16_bigendian(file, &player.pos.x) + || read_uint8(file, &player.hitpoints) + || read_map_objects(&world, &world.monster, file) + || read_map_objects(&world, &world.item, file)) + { + exit_err(1, &world, err_r); + } + exit_err(fclose(file), &world, err_c); player.pos.y--; player.pos.x--; - err = err | read_uint8(file, &player.hitpoints); - err = err | read_map_objects(&world, &world.monster, file); - err = err | read_map_objects(&world, &world.item, file); - fclose(file); } /* For non-interactive mode, try to load world state from record file. */ else { + err_o = "Error loading record file: " + "Unable to open file 'record' for reading."; + err_r = "Error loading record file: " + "Trouble reading from opened file 'record'."; + char * recordfile = "record"; world.turn = 1; if (0 == world.interactive) { - file = fopen("record", "r"); - err = err | read_uint32_bigendian(file, &world.seed); + file = fopen(recordfile, "r"); + exit_err(0 == file, &world, err_o); + exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r); } /* For interactive-mode in newly started world, generate a start seed @@ -95,15 +111,28 @@ int main(int argc, char *argv[]) */ else { - file = fopen("record", "w"); world.seed = time(NULL); - err = err | write_uint32_bigendian(world.seed, file); - fclose(file); + + char * err_x = "Error recording new seed: " + "A file 'record' already exists, when it shouldn't."; + err_o = "Error recording new seed: " + "Unable to open 'record_tmp' file for writing."; + char * err_w = "Error recording new seed: " + "Trouble writing to opened 'record_tmp' file."; + err_c = "Error recording new seed: " + "Unable to close opened file 'record_tmp'."; + char * err_m = "Error recording new seed: " + "Unable to rename file 'record_tmp' to 'record'."; + char * recordfile_tmp = "record_tmp"; + exit_err(!access(recordfile, F_OK), &world, err_x); + file = fopen(recordfile_tmp, "w"); + exit_err(0 == file, &world, err_o); + exit_err(write_uint32_bigendian(world.seed, file), &world, err_w); + exit_err(fclose(file), &world, err_c); + exit_err(rename(recordfile_tmp, recordfile), &world, err_m); } } - exit_err(err, &world, "Failure initializing game."); - /* Generate map from seed and, if newly generated world, start positions of * actors. @@ -206,6 +235,8 @@ int main(int argc, char *argv[]) &win_map, &win_info, &win_log); if (1 == quit_called) { + err_c = "Error closing read 'record' file."; + exit_err(fclose(file), &world, err_c); exit_game(&world); } } diff --git a/src/misc.c b/src/misc.c index 44e9a08..6f8c6c7 100644 --- a/src/misc.c +++ b/src/misc.c @@ -115,15 +115,15 @@ extern uint16_t center_offset(uint16_t pos, uint16_t mapsize, extern void turn_over(struct World * world, char action) { char * err_open = "Error recording move: " - "Unable to open 'record_tmp' for appending."; + "Unable to open file 'record_tmp' for appending."; char * err_write = "Error recording move: " - "Trouble writing to opened 'record_tmp'."; + "Trouble writing to opened file 'record_tmp'."; char * err_close = "Error recording move: " - "Unable to close opened 'record_tmp'."; + "Unable to close opened file 'record_tmp'."; char * err_unl = "Error recording move: " - "Unable to unlink old 'record' file."; + "Unable to unlink old file 'record'."; char * err_move = "Error recording move: " - "Unable to rename 'record_tmp' to 'record'."; + "Unable to rename file 'record_tmp' to 'record'."; char * recordfile_tmp = "record_tmp"; char * recordfile = "record"; if (1 == world->interactive) @@ -152,15 +152,15 @@ extern void turn_over(struct World * world, char action) extern void save_game(struct World * world) { char * err_open = "Error saving game: " - "Unable to open 'savefile_tmp' for writing."; + "Unable to open file 'savefile_tmp' for writing."; char * err_write = "Error saving game: " - "Trouble writing to opened 'savefile_tmp'."; + "Trouble writing to opened file 'savefile_tmp'."; char * err_close = "Error saving game: " - "Unable to close opened 'savefile_tmp'."; + "Unable to close opened file 'savefile_tmp'."; char * err_unl = "Error saving game: " - "Unable to unlink old 'savefile'."; + "Unable to unlink old 'savefile' file."; char * err_move = "Error saving game: " - "Unable to rename 'savefile_tmp' to 'savefile'."; + "Unable to rename 'file savefile_tmp' to 'savefile'."; char * savefile_tmp = "savefile_tmp"; char * savefile = "savefile"; FILE * file = fopen(savefile_tmp, "w");