From: Christian Heller Date: Tue, 10 Nov 2020 02:20:56 +0000 (+0100) Subject: Add terrain editing access control via passwords. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7B%20web_path%20%7D%7D/%7B%7Bdb.prefix%7D%7D/do_day?a=commitdiff_plain;h=ff01e1b466c1df7c938d1281ca34718e555bcf67;p=plomrogue2 Add terrain editing access control via passwords. --- diff --git a/config.json b/config.json index c594191..be3072c 100644 --- a/config.json +++ b/config.json @@ -6,6 +6,7 @@ "switch_to_study": "?", "switch_to_edit": "m", "flatten": "F", + "toggle_map_mode": "M", "hex_move_upleft": "w", "hex_move_upright": "e", "hex_move_right": "d", diff --git a/plomrogue/commands.py b/plomrogue/commands.py index e75cbe9..f8c8e3a 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -105,3 +105,11 @@ def cmd_MAP(game, geometry, size): map_geometry_class = globals()['MapGeometry' + geometry] game.new_world(map_geometry_class(size)) cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos' + +def cmd_MAP_CONTROL_LINE(game, y, line): + game.map_control.set_line(y, line) +cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string' + +def cmd_MAP_CONTROL_PW(game, tile_class, password): + game.map_control_passwords[tile_class] = password +cmd_MAP_CONTROL_PW.argtypes = 'char string' diff --git a/plomrogue/game.py b/plomrogue/game.py index 68bcb65..accf35d 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -49,6 +49,8 @@ class Game(GameBase): self.thing_types = {'player': ThingPlayer} self.sessions = {} self.map = Map(self.map_geometry.size) + self.map_control = Map(self.map_geometry.size) + self.map_control_passwords = {} self.annotations = {} self.portals = {} if os.path.exists(self.io.save_file): @@ -98,6 +100,7 @@ class Game(GameBase): send_thing(t) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), self.map_geometry.size, quote(self.map.terrain))) + self.io.send('MAP_CONTROL %s' % quote(self.map_control.terrain)) for yx in self.portals: self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx]))) self.io.send('GAME_STATE_COMPLETE') @@ -196,8 +199,14 @@ class Game(GameBase): write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx]))) for yx in self.portals: write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx]))) + for y, line in self.map_control.lines(): + write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line))) + for tile_class in self.map_control_passwords: + write(f, 'MAP_CONTROL_PW %s %s' % (tile_class, + self.map_control_passwords[tile_class])) def new_world(self, map_geometry): self.map_geometry = map_geometry self.map = Map(self.map_geometry.size) + self.map_control = Map(self.map_geometry.size) self.annotations = {} diff --git a/plomrogue/parser.py b/plomrogue/parser.py index 5782d69..6a6aaaa 100644 --- a/plomrogue/parser.py +++ b/plomrogue/parser.py @@ -106,6 +106,12 @@ class Parser: if not arg.isdigit(): raise ArgError('Argument must be non-negative integer.') args += [int(arg)] + elif tmpl == 'char': + try: + ord(arg) + except TypeError: + raise ArgError('Argument must be single character.') + args += [arg] elif tmpl == 'yx_tuple:nonneg': args += [self.parse_yx_tuple(arg, 'nonneg')] elif tmpl == 'yx_tuple:pos': diff --git a/plomrogue/tasks.py b/plomrogue/tasks.py index 99bb41f..55669ec 100644 --- a/plomrogue/tasks.py +++ b/plomrogue/tasks.py @@ -1,4 +1,4 @@ -from plomrogue.errors import PlayError +from plomrogue.errors import PlayError, GameError from plomrogue.mapping import YX @@ -48,10 +48,14 @@ class Task_MOVE(Task): class Task_WRITE(Task): todo = 1 - argtypes = 'string:char' + argtypes = 'string:char string' def check(self): - pass + tile_class = self.thing.game.map_control[self.thing.position] + if tile_class in self.thing.game.map_control_passwords: + tile_pw = self.thing.game.map_control_passwords[tile_class] + if self.args[1] != tile_pw: + raise GameError('wrong password for tile') def do(self): self.thing.game.map[self.thing.position] = self.args[0] diff --git a/rogue_chat.py b/rogue_chat.py index d2e4117..aebeffb 100755 --- a/rogue_chat.py +++ b/rogue_chat.py @@ -5,7 +5,7 @@ from plomrogue.io_tcp import PlomTCPServer from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_QUERY, cmd_PING, cmd_MAP, cmd_TURN, cmd_MAP_LINE, cmd_GET_ANNOTATION, cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE, - cmd_TASKS) + cmd_TASKS, cmd_MAP_CONTROL_LINE, cmd_MAP_CONTROL_PW) from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_FLATTEN_SURROUNDINGS) import sys @@ -22,6 +22,8 @@ game.register_command(cmd_QUERY) game.register_command(cmd_TURN) game.register_command(cmd_MAP) game.register_command(cmd_MAP_LINE) +game.register_command(cmd_MAP_CONTROL_LINE) +game.register_command(cmd_MAP_CONTROL_PW) game.register_command(cmd_GET_ANNOTATION) game.register_command(cmd_ANNOTATE) game.register_command(cmd_PORTAL) diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 64eaf03..bf5ad1f 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -103,6 +103,10 @@ def cmd_MAP(game, geometry, size, content): } cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string' +def cmd_MAP_CONTROL(game, content): + game.map_control_content = content +cmd_MAP_CONTROL.argtypes = 'string' + def cmd_GAME_STATE_COMPLETE(game): game.info_db = {} if game.tui.mode.name == 'post_login_wait': @@ -166,6 +170,7 @@ class Game(GameBase): self.register_command(cmd_THING_POS) self.register_command(cmd_THING_NAME) self.register_command(cmd_MAP) + self.register_command(cmd_MAP_CONTROL) self.register_command(cmd_PORTAL) self.register_command(cmd_ANNOTATION) self.register_command(cmd_GAME_STATE_COMPLETE) @@ -214,6 +219,7 @@ class TUI: self.mode_login = self.Mode('login', has_input_prompt=True, is_intro=True) self.mode_post_login_wait = self.Mode('post_login_wait', is_intro=True) self.mode_teleport = self.Mode('teleport', has_input_prompt=True) + self.mode_password = self.Mode('password', has_input_prompt=True) self.game = Game() self.game.tui = self self.parser = Parser(self.game) @@ -221,15 +227,19 @@ class TUI: self.do_refresh = True self.queue = queue.Queue() self.login_name = None + self.map_mode = 'terrain' + self.password = 'foo' self.switch_mode('waiting_for_server') self.keys = { 'switch_to_chat': 't', 'switch_to_play': 'p', + 'switch_to_password': 'p', 'switch_to_annotate': 'm', 'switch_to_portal': 'P', 'switch_to_study': '?', 'switch_to_edit': 'm', 'flatten': 'F', + 'toggle_map_mode': 'M', 'hex_move_upleft': 'w', 'hex_move_upright': 'e', 'hex_move_right': 'd', @@ -269,6 +279,7 @@ class TUI: self.send('GET_ANNOTATION ' + str(self.explorer)) def switch_mode(self, mode_name, keep_position = False): + self.map_mode = 'terrain' self.mode = getattr(self, 'mode_' + mode_name) if self.mode.shows_info and not keep_position: player = self.game.get_thing(self.game.player_id, False) @@ -289,6 +300,8 @@ class TUI: self.input_ = info elif self.mode.name == 'portal' and self.explorer in self.game.portals: self.input_ = self.game.portals[self.explorer] + elif self.mode.name == 'password': + self.input_ = self.password def help(self): self.log_msg("HELP:"); @@ -303,16 +316,18 @@ class TUI: self.log_msg(" %s - move" % ','.join(self.movement_keys)); self.log_msg(" %s - switch to chat mode" % self.keys['switch_to_chat']); self.log_msg("commands specific to play mode:"); + self.log_msg(" %s - enter terrain password" % self.keys['switch_to_password']); if 'WRITE' in self.game.tasks: self.log_msg(" %s - write following ASCII character" % self.keys['switch_to_edit']); if 'FLATTEN_SURROUNDINGS' in self.game.tasks: self.log_msg(" %s - flatten surroundings" % self.keys['flatten']); self.log_msg(" %s - switch to study mode" % self.keys['switch_to_study']); self.log_msg("commands specific to study mode:"); + self.log_msg(" %s - switch to play mode" % self.keys['switch_to_play']); if 'MOVE' not in self.game.tasks: self.log_msg(" %s - move" % ','.join(self.movement_keys)); self.log_msg(" %s - annotate terrain" % self.keys['switch_to_annotate']); - self.log_msg(" %s - switch to play mode" % self.keys['switch_to_play']); + self.log_msg(" %s - toggle terrain/control view" % self.keys['toggle_map_mode']); def loop(self, stdscr): import time @@ -455,12 +470,16 @@ class TUI: if not self.game.turn_complete: return map_lines_split = [] + map_content = self.game.map_content + if self.map_mode == 'control': + map_content = self.game.map_control_content for y in range(self.game.map_geometry.size.y): start = self.game.map_geometry.size.x * y end = start + self.game.map_geometry.size.x - map_lines_split += [list(self.game.map_content[start:end])] - for t in self.game.things: - map_lines_split[t.position.y][t.position.x] = '@' + map_lines_split += [list(map_content[start:end])] + if self.map_mode == 'terrain': + for t in self.game.things: + map_lines_split[t.position.y][t.position.x] = '@' if self.mode.shows_info: map_lines_split[self.explorer.y][self.explorer.x] = '?' map_lines = [] @@ -548,6 +567,12 @@ class TUI: self.login_name = self.input_ self.send('LOGIN ' + quote(self.input_)) self.input_ = "" + elif self.mode == self.mode_password and key == '\n': + if self.input_ == '': + self.input_ = ' ' + self.password = self.input_ + self.input_ = "" + self.switch_mode('play') elif self.mode == self.mode_chat and key == '\n': if self.input_[0] == '/': if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}: @@ -605,6 +630,11 @@ class TUI: self.switch_mode('annotate', keep_position=True) elif key == self.keys['switch_to_portal']: self.switch_mode('portal', keep_position=True) + elif key == self.keys['toggle_map_mode']: + if self.map_mode == 'terrain': + self.map_mode = 'control' + else: + self.map_mode = 'terrain' elif key in self.movement_keys: move_explorer(self.movement_keys[key]) elif self.mode == self.mode_play: @@ -612,6 +642,8 @@ class TUI: self.switch_mode('chat') elif key == self.keys['switch_to_study']: self.switch_mode('study') + elif key == self.keys['switch_to_password']: + self.switch_mode('password') if key == self.keys['switch_to_edit'] and\ 'WRITE' in self.game.tasks: self.switch_mode('edit') @@ -621,7 +653,7 @@ class TUI: elif key in self.movement_keys and 'MOVE' in self.game.tasks: self.send('TASK:MOVE ' + self.movement_keys[key]) elif self.mode == self.mode_edit: - self.send('TASK:WRITE ' + key) + self.send('TASK:WRITE %s %s' % (key, quote(self.password))) self.switch_mode('play') TUI('localhost:5000') diff --git a/rogue_chat_nocanvas_monochrome.html b/rogue_chat_nocanvas_monochrome.html index 4adb4ee..942cdbf 100644 --- a/rogue_chat_nocanvas_monochrome.html +++ b/rogue_chat_nocanvas_monochrome.html @@ -26,8 +26,10 @@ switch to chat mode:

switch to study mode:
edit terrain (from play mode):
+enter terrain password (from play mode):
annotate terrain (from study mode):
annotate portal (from study mode):
+toggle terrain/control view (from study mode):