From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 10 Jul 2013 22:24:06 +0000 (+0200)
Subject: Actually save player's hitpoints to savefile (instead of, bug, resetting them on... 
X-Git-Tag: tce~1158
X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7B%20web_path%20%7D%7D/%7B%7Bdb.prefix%7D%7D/static/ledger?a=commitdiff_plain;h=f29ca8b607b7e7cdb23ba90c491aaee2e294633d;p=plomrogue

Actually save player's hitpoints to savefile (instead of, bug, resetting them on each game load).
---

diff --git a/src/roguelike.c b/src/roguelike.c
index b44086a..0ec8194 100644
--- a/src/roguelike.c
+++ b/src/roguelike.c
@@ -72,6 +72,7 @@ void save_game(struct World * world) {
   write_uint32_bigendian(world->turn, file);
   write_uint16_bigendian(world->player->pos.y + 1, file);
   write_uint16_bigendian(world->player->pos.x + 1, file);
+  fputc(world->player->hitpoints, file);
   write_map_objects (world->monster, file, write_map_objects_monsterdata);
   write_map_objects (world->item, file, readwrite_map_objects_dummy);
   fclose(file); }
@@ -188,6 +189,7 @@ int main (int argc, char *argv[]) {
     world.turn = read_uint32_bigendian(file);
     player.pos.y = read_uint16_bigendian(file) - 1;
     player.pos.x = read_uint16_bigendian(file) - 1;
+    player.hitpoints = fgetc(file);
     read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata);
     read_map_objects (&world.item,    file, sizeof(struct Item),    readwrite_map_objects_dummy);
     fclose(file); }