From 98588def4ac3ab05cb815814de67a44f506ae569 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 29 May 2013 05:17:14 +0200
Subject: [PATCH] Re-seed rrand() with a new but predictable seed each new
 turn.

---
 roguelike.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/roguelike.c b/roguelike.c
index 0de96ee..6217fec 100644
--- a/roguelike.c
+++ b/roguelike.c
@@ -134,6 +134,7 @@ void map_scroll (struct Map * map, char dir) {
 void next_turn (struct World * world) {
 // Increment turn and move enemy.
   world->turn++;
+  rrand(1, world->seed * world->turn);
   char d = rrand(0, 0) % 5;
   uint16_t ty = world->monster->y;
   uint16_t tx = world->monster->x;
-- 
2.30.2