From: Christian Heller Date: Fri, 18 Jan 2019 01:53:16 +0000 (+0100) Subject: Refactor / encapsulate Map stuff into own module. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7B%20web_path%20%7D%7D/day_todos?a=commitdiff_plain;h=64bf1873a6686c1bc974321c13d3c9f7800db0d6;p=plomrogue2-experiments Refactor / encapsulate Map stuff into own module. --- diff --git a/client.py b/client.py index e270a8c..9d0da0d 100755 --- a/client.py +++ b/client.py @@ -7,6 +7,10 @@ from parser import ArgError, Parser import game_common +def get_map_class(geometry): + return globals()['Map' + geometry] + + class MapSquare(game_common.Map): def list_terrain_to_lines(self, terrain_as_list): @@ -47,9 +51,8 @@ class World(game_common.World): on any update, even before we actually receive map data. """ super().__init__(*args, **kwargs) - self.MapHex = MapHex - self.MapSquare = MapSquare - self.map_ = self.MapHex() + self.get_map_class = get_map_class + self.map_ = self.get_map_class('Hex')() class Game(game_common.CommonCommandsMixin): diff --git a/game_common.py b/game_common.py index b37e447..2277f13 100644 --- a/game_common.py +++ b/game_common.py @@ -42,7 +42,7 @@ class World: return t def new_map(self, geometry, yx): - map_type = getattr(self, 'Map' + geometry) + map_type = self.get_map_class(geometry) self.map_ = map_type(yx) diff --git a/server_/game.py b/server_/game.py index 143f319..4cd28fb 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,117 +1,13 @@ import sys sys.path.append('../') import game_common +import server_.map_ class GameError(Exception): pass -class Map(game_common.Map): - - def __getitem__(self, yx): - return self.terrain[self.get_position_index(yx)] - - def __setitem__(self, yx, c): - pos_i = self.get_position_index(yx) - self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] - - def __iter__(self): - """Iterate over YX position coordinates.""" - for y in range(self.size[0]): - for x in range(self.size[1]): - yield [y, x] - - def lines(self): - width = self.size[1] - for y in range(self.size[0]): - yield (y, self.terrain[y * width:(y + 1) * width]) - - # The following is used nowhere, so not implemented. - #def items(self): - # for y in range(self.size[0]): - # for x in range(self.size[1]): - # yield ([y, x], self.terrain[self.get_position_index([y, x])]) - - def get_directions(self): - directions = [] - for name in dir(self): - if name[:5] == 'move_': - directions += [name[5:]] - return directions - - def new_from_shape(self, init_char): - import copy - new_map = copy.deepcopy(self) - for pos in new_map: - new_map[pos] = init_char - return new_map - - def move(self, start_pos, direction): - mover = getattr(self, 'move_' + direction) - new_pos = mover(start_pos) - if new_pos[0] < 0 or new_pos[1] < 0 or \ - new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]: - raise GameError('would move outside map bounds') - return new_pos - - def move_LEFT(self, start_pos): - return [start_pos[0], start_pos[1] - 1] - - def move_RIGHT(self, start_pos): - return [start_pos[0], start_pos[1] + 1] - - -class MapHex(Map): - - def are_neighbors(self, pos_1, pos_2): - if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1]) <= 1: - return True - elif abs(pos_1[0] - pos_2[0]) == 1: - if pos_1[0] % 2 == 0: - if pos_2[1] in (pos_1[1], pos_1[1] - 1): - return True - elif pos_2[1] in (pos_1[1], pos_1[1] + 1): - return True - return False - - def move_UPLEFT(self, start_pos): - if start_pos[0] % 2 == 0: - return [start_pos[0] - 1, start_pos[1] - 1] - else: - return [start_pos[0] - 1, start_pos[1]] - - def move_UPRIGHT(self, start_pos): - if start_pos[0] % 2 == 0: - return [start_pos[0] - 1, start_pos[1]] - else: - return [start_pos[0] - 1, start_pos[1] + 1] - - def move_DOWNLEFT(self, start_pos): - if start_pos[0] % 2 == 0: - return [start_pos[0] + 1, start_pos[1] - 1] - else: - return [start_pos[0] + 1, start_pos[1]] - - def move_DOWNRIGHT(self, start_pos): - if start_pos[0] % 2 == 0: - return [start_pos[0] + 1, start_pos[1]] - else: - return [start_pos[0] + 1, start_pos[1] + 1] - - -class MapSquare(Map): - - def are_neighbors(self, pos_1, pos_2): - return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) - - def move_UP(self, start_pos): - return [start_pos[0] - 1, start_pos[1]] - - def move_DOWN(self, start_pos): - return [start_pos[0] + 1, start_pos[1]] - - class World(game_common.World): def __init__(self): @@ -119,8 +15,7 @@ class World(game_common.World): self.player_id = 0 # use extended local classes self.Thing = Thing - self.MapHex = MapHex - self.MapSquare = MapSquare + self.get_map_class = server_.map_.get_map_class def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. diff --git a/server_/map_.py b/server_/map_.py new file mode 100644 index 0000000..9dc96d0 --- /dev/null +++ b/server_/map_.py @@ -0,0 +1,113 @@ +import sys +sys.path.append('../') +import game_common +import server_.game + + +class Map(game_common.Map): + + def __getitem__(self, yx): + return self.terrain[self.get_position_index(yx)] + + def __setitem__(self, yx, c): + pos_i = self.get_position_index(yx) + self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] + + def __iter__(self): + """Iterate over YX position coordinates.""" + for y in range(self.size[0]): + for x in range(self.size[1]): + yield [y, x] + + def lines(self): + width = self.size[1] + for y in range(self.size[0]): + yield (y, self.terrain[y * width:(y + 1) * width]) + + # The following is used nowhere, so not implemented. + #def items(self): + # for y in range(self.size[0]): + # for x in range(self.size[1]): + # yield ([y, x], self.terrain[self.get_position_index([y, x])]) + + def get_directions(self): + directions = [] + for name in dir(self): + if name[:5] == 'move_': + directions += [name[5:]] + return directions + + def new_from_shape(self, init_char): + import copy + new_map = copy.deepcopy(self) + for pos in new_map: + new_map[pos] = init_char + return new_map + + def move(self, start_pos, direction): + mover = getattr(self, 'move_' + direction) + new_pos = mover(start_pos) + if new_pos[0] < 0 or new_pos[1] < 0 or \ + new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]: + raise server_.game.GameError('would move outside map bounds') + return new_pos + + def move_LEFT(self, start_pos): + return [start_pos[0], start_pos[1] - 1] + + def move_RIGHT(self, start_pos): + return [start_pos[0], start_pos[1] + 1] + + +class MapHex(Map): + + def are_neighbors(self, pos_1, pos_2): + if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1]) <= 1: + return True + elif abs(pos_1[0] - pos_2[0]) == 1: + if pos_1[0] % 2 == 0: + if pos_2[1] in (pos_1[1], pos_1[1] - 1): + return True + elif pos_2[1] in (pos_1[1], pos_1[1] + 1): + return True + return False + + def move_UPLEFT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] - 1, start_pos[1] - 1] + else: + return [start_pos[0] - 1, start_pos[1]] + + def move_UPRIGHT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] - 1, start_pos[1]] + else: + return [start_pos[0] - 1, start_pos[1] + 1] + + def move_DOWNLEFT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] + 1, start_pos[1] - 1] + else: + return [start_pos[0] + 1, start_pos[1]] + + def move_DOWNRIGHT(self, start_pos): + if start_pos[0] % 2 == 0: + return [start_pos[0] + 1, start_pos[1]] + else: + return [start_pos[0] + 1, start_pos[1] + 1] + + +class MapSquare(Map): + + def are_neighbors(self, pos_1, pos_2): + return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) + + def move_UP(self, start_pos): + return [start_pos[0] - 1, start_pos[1]] + + def move_DOWN(self, start_pos): + return [start_pos[0] + 1, start_pos[1]] + + +def get_map_class(geometry): + return globals()['Map' + geometry]