+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
from server.io import log, strong_write
from server.config.world_data import world_db, symbols_passable, directions_db
from server.utils import mv_yx_in_dir_legal, rand, id_setter
if not world_db["PLANT_0"] in world_db["ThingTypes"]:
print("Ignoring: No valid PLANT_0 set.")
return
+ if not world_db["LUMBER"] in world_db["ThingTypes"]:
+ print("Ignoring: No valid LUMBER set.")
+ return
#for name in specials:
# if world_db[name] not in world_db["ThingTypes"]:
# print("Ignoring: No valid " + name + " set.")
t["T_LIFEPOINTS"] = 1
from server.config.misc import decrement_lifepoints_func
decrement_lifepoints_func(t)
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X")
+ or world_db["MAP"][pos] == ord("|")):
+ return
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id] == t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+ return
+ wood_id = None
+ for id in t["T_CARRIES"]:
+ type_material = world_db["Things"][id]["T_TYPE"]
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"]
+ == "wood"):
+ wood_id = id
+ break
+ if wood_id != None:
+ t["T_CARRIES"].remove(wood_id)
+ del world_db["Things"][wood_id]
+ world_db["MAP"][pos] = ord("|")
+ log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
+ + " you build a wooden barrier from your "
+ + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
from server.config.world_data import symbols_passable
from server.build_fov_map import build_fov_map
from server.config.misc import decrement_lifepoints_func
+ from server.new_thing import new_Thing
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
if test and t == world_db["Things"][0]:
world_db["GOD_FAVOR"] -= test
return
+ if (ord("X") == world_db["MAP"][pos]
+ or ord("|") == world_db["MAP"][pos]):
+ carries_axe = False
+ for id in t["T_CARRIES"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
+ carries_axe = True
+ break
+ if carries_axe:
+ axe_name = world_db["ThingTypes"][type]["TT_NAME"]
+ if t == world_db["Things"][0]:
+ log("With your " + axe_name + ", you chop!")
+ if ord("X") == world_db["MAP"][pos]:
+ world_db["GOD_FAVOR"] -= 1
+ chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+
+ case_X = world_db["MAP"][pos] == ord("X")
+ if (chop_power > 0
+ and ((case_X and
+ 0 == int(rand.next() / chop_power))
+ or (not case_X and
+ 0 == int(rand.next() / (3 * chop_power))))):
+ if t == world_db["Things"][0]:
+ log("You chop it DOWN.")
+ world_db["GOD_FAVOR"] -= 10
+ world_db["MAP"][pos] = ord(".")
+ i = 3 if case_X else 1
+ for i in range(i):
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = \
+ new_Thing(world_db["LUMBER"],
+ (move_result[1], move_result[2]))
+ build_fov_map(t)
+ return
passable = chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
altar_found = True
valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]
+ valid_lumber = world_db["LUMBER"] in world_db["ThingTypes"]
if altar_found and wait_exists and player_exists and \
- world_db["MAP"] and valid_slippers and valid_plant0:
+ world_db["MAP"] and valid_slippers and valid_plant0 and \
+ valid_lumber:
for id in world_db["Things"]:
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
world_db["WORLD_ACTIVE"] = 0
print("PLANT_0 matches no known ThingTypes, deactivating world.")
+def play_move(str_arg):
+ if action_exists("move"):
+ from server.config.world_data import directions_db, symbols_passable
+ t = world_db["Things"][0]
+ if not str_arg in directions_db:
+ print("Illegal move direction string.")
+ return
+ dir = ord(directions_db[str_arg])
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if ord("~") == world_db["MAP"][pos]:
+ log("You can't SWIM.")
+ return
+ if (ord("X") == world_db["MAP"][pos]
+ or ord("|") == world_db["MAP"][pos]):
+ carries_axe = False
+ for id in t["T_CARRIES"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
+ world_db["Things"][0]["T_ARGUMENT"] = dir
+ set_command("move")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
+ world_db["Things"][0]["T_ARGUMENT"] = dir
+ set_command("move")
+ return
+ log("You CAN'T move there.")
+
def play_use(str_arg):
- """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
if action_exists("use"):
t = world_db["Things"][0]
if 0 == len(t["T_CARRIES"]):
if None != val and val < len(t["T_CARRIES"]):
id = t["T_CARRIES"][val]
type = world_db["Things"][id]["T_TYPE"]
- if type != world_db["SLIPPERS"] and not \
+ if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
+ and t == world_db["Things"][0]):
+ log("To use this item for chopping, move towards a tree "
+ + "while carrying it in your inventory.")
+ return
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X")
+ or world_db["MAP"][pos] == ord("|")):
+ log("Can't build when standing on barrier.")
+ return
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id] == t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+ log("Can't build when standing objects.")
+ return
+ wood_id = None
+ for id in t["T_CARRIES"]:
+ type_material = world_db["Things"][id]["T_TYPE"]
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"]
+ == "wood"):
+ wood_id = id
+ break
+ if wood_id == None:
+ log("You can't use a "
+ + world_db["ThingTypes"][type]["TT_NAME"]
+ + " without some wood in your inventory.")
+ return
+ elif type != world_db["SLIPPERS"] and not \
world_db["ThingTypes"][type]["TT_TOOL"] == "food":
log("You CAN'T consume this thing.")
return
else:
print("Illegal inventory index.")
+def command_lumber(str_int): # #
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db["LUMBER"] = val
+ if world_db["WORLD_ACTIVE"] and \
+ world_db["LUMBER"] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print("LUMBER matches no known ThingTypes, deactivating world.")
+
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
if not "GOD_FAVOR" in world_db:
world_db["SLIPPERS"] = 0
if not "PLANT_0" in world_db:
world_db["PLANT_0"] = 0
+if not "LUMBER" in world_db:
+ world_db["LUMBER"] = 0
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
import server.config.world_data
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
commands_db["SLIPPERS"] = (1, False, command_slippers)
commands_db["PLANT_0"] = (1, False, command_plant0)
+commands_db["LUMBER"] = (1, False, command_lumber)
commands_db["use"] = (1, False, play_use)
+commands_db["move"] = (1, False, play_move)
import server.config.misc
server.config.misc.make_map_func = make_map