from server.io import log, strong_write
-from server.config.world_data import world_db, symbols_passable, directions_db
+from server.config.world_data import world_db, directions_db
from server.utils import mv_yx_in_dir_legal, rand, id_setter
from server.config.io import io_db
-from server.new_thing import new_Thing
def pos_test(type, y, x):
pos = y * world_db["MAP_LENGTH"] + x;
world_db["altar"] = (y, x)
altar_placed = True
-def thingproliferation(t, prol_map):
- from server.new_thing import new_Thing
- global directions_db, mv_yx_in_dir_legal, rand
- prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
- if prolscore and \
- (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
- t["T_LIFEPOINTS"] >= 0.9 *
- world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
- and \
- (1 == prolscore or 1 == (rand.next() % prolscore)):
- candidates = []
- for dir in [directions_db[key] for key in directions_db]:
- mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
- if mv_result[0] and \
- (ord(":") == prol_map[pos]
- or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
- and ord(".") == prol_map[pos])):
- candidates.append((mv_result[1], mv_result[2]))
- if len(candidates):
- i = rand.next() % len(candidates)
- id = id_setter(-1, "Things")
- newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
- world_db["Things"][id] = newT
- if (world_db["FAVOR_STAGE"] > 0
- and t["T_TYPE"] == world_db["PLANT_0"]):
- world_db["GOD_FAVOR"] += 5
- elif t["T_TYPE"] == world_db["PLANT_1"]:
- world_db["GOD_FAVOR"] += 25
- elif world_db["FAVOR_STAGE"] >= 4 and \
- t["T_TYPE"] == world_db["ANIMAL_1"]:
- log("The Island God SMILES upon a new-born bear baby.")
- world_db["GOD_FAVOR"] += 750
-
-def ai(t):
- from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
- standing_on_food
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
- eating = len([id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
- picking = len([id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
- if eating and picking:
- if get_dir_to_target(t, "f"):
- return
- sel = get_inventory_slot_to_consume(t)
- if -1 != sel:
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "use"][0]
- t["T_ARGUMENT"] = sel
- elif standing_on_food(t) and (len(t["T_CARRIES"]) <
- world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "pickup"][0]
- else:
- going_to_known_food_spot = get_dir_to_target(t, "c")
- if not going_to_known_food_spot:
- aiming_for_walking_food = get_dir_to_target(t, "a")
- if not aiming_for_walking_food:
- get_dir_to_target(t, "s")
+def field_spreadable(c, t):
+ return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ and "." == c)
+
+def thingprol_plugin_conditions(t):
+ tt = world_db["ThingTypes"][t["T_TYPE"]]
+ return (tt["TT_LIFEPOINTS"] == 0 or \
+ t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
+
+def thingprol_plugin_post_create_hook(t):
+ tt = world_db["ThingTypes"][t["T_TYPE"]]
+ if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
+ world_db["GOD_FAVOR"] += 5
+ elif t["T_TYPE"] == world_db["PLANT_1"]:
+ world_db["GOD_FAVOR"] += 25
+ elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
+ log("The Island God SMILES upon a new-born bear baby.")
+ world_db["GOD_FAVOR"] += 750
+
+def ai_hook_pickup_test(t):
+ return len(t["T_CARRIES"]) < \
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]
def actor_pickup(t):
- from server.ai import eat_vs_hunger_threshold
used_slots = len(t["T_CARRIES"])
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
- ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
- if len(ids):
- lowest_tid = -1
- eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
- for iid in ids:
- tid = world_db["Things"][iid]["T_TYPE"]
- if lowest_tid == -1 or tid < lowest_tid:
- if (t != world_db["Things"][0] and
- (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
- or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
- <= eat_cost))):
- continue
- id = iid
- lowest_tid = tid
- world_db["Things"][id]["carried"] = True
- ty = world_db["Things"][id]["T_TYPE"]
- if (t != world_db["Things"][0]
- and world_db["Things"][id]["T_PLAYERDROP"]
- and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
- score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
+ from server.actions import actor_pickup
+ t_picked = actor_pickup(t)
+ if t_picked != None:
+ ty = world_db["ThingTypes"][t_picked["T_TYPE"]]
+ if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \
+ and ty["TT_TOOL"] == "food":
+ score = int(ty["TT_TOOLPOWER"] / 32)
world_db["GOD_FAVOR"] += score
- world_db["Things"][id]["T_PLAYERDROP"] = 0
- t["T_CARRIES"].append(id)
- if t == world_db["Things"][0]:
- log("You PICK UP an object.")
+ t_picked["T_PLAYERDROP"] = 0
elif t == world_db["Things"][0]:
log("CAN'T pick up object: No storage room to carry more.")
+def actor_pickup_test_hook(t, tid):
+ from server.ai import eat_vs_hunger_threshold
+ tt = world_db["ThingTypes"][tid]
+ return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
+ (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"]))))
def actor_drop(t):
"""Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
log("You DROP an object.")
world_db["Things"][id]["T_PLAYERDROP"] = 1
-
def actor_use(t):
if len(t["T_CARRIES"]):
id = t["T_CARRIES"][t["T_ARGUMENT"]]
from server.build_fov_map import build_fov_map
from server.config.misc import decrement_lifepoints_func
from server.new_thing import new_Thing
+ global mv_yx_in_dir_legal
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
build_fov_map(t)
return
passable = chr(world_db["MAP"][pos]) in symbols_passable
+ global directions_db
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
print("Illegal move direction string.")
return
dir = ord(directions_db[str_arg])
- from server.utils import mv_yx_in_dir_legal
+ global mv_yx_in_dir_legal
move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
server.config.actions.action_db["actor_pickup"] = actor_pickup
server.config.actions.action_db["actor_drop"] = actor_drop
server.config.actions.action_db["actor_use"] = actor_use
-server.config.actions.ai_func = ai
+server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook
from server.config.commands import commands_db
commands_db["TT_ID"] = (1, False, command_ttid)
import server.config.misc
server.config.misc.make_map_func = make_map
-server.config.misc.thingproliferation_func = thingproliferation
server.config.misc.decrement_lifepoints_func = decrement_lifepoints
server.config.misc.calc_effort_func = calc_effort
server.config.make_world_helpers.pos_test_func = pos_test
server.config.make_world_helpers.world_makable_func = world_makable
server.config.make_world_helpers.make_map_func = make_map
+
+import server.config.thingproliferation
+server.config.thingproliferation.field_spreadable = field_spreadable
+server.config.thingproliferation.thingprol_plugin_conditions = \
+ thingprol_plugin_conditions
+server.config.thingproliferation.thingprol_plugin_post_create_hook = \
+ thingprol_plugin_post_create_hook
+
+import server.config.ai
+server.config.ai.ai_hook_pickup = ai_hook_pickup_test