"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
from server.world import build_fov_map, decrement_lifepoints
from server.utils import mv_yx_in_dir_legal
- from server.config.world_data import directions_db
+ from server.config.world_data import directions_db, symbols_passable
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
log(hitter_name +" WOUNDS you.")
decrement_lifepoints(world_db["Things"][hit_id])
return
- passable = "." == chr(world_db["MAP"][pos])
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable: