self.game = Game()
self.game.tui = self
self.parser = Parser(self.game)
- self.do_refresh = True
self.login_name = None
self.map_mode = 'terrain + things'
self.password = 'foo'
self.offset = YX(0,0)
self.explorer = YX(0, 0)
self.input_ = ''
- self.store_widechar = False
self.input_prompt = '> '
self.action_descriptions = {
'move': 'move',
self.do_refresh = False
for msg in self.socket.get_message():
handle_input(msg)
- try:
- key = self.stdscr.getkey()
- self.do_refresh = True
- except curses.error:
- return
- keycode = None
- if len(key) == 1:
- keycode = ord(key)
- # workaround for <https://stackoverflow.com/a/56390915>
- if self.store_widechar:
- self.store_widechar = False
- key = bytes([195, keycode]).decode()
- if keycode == 195:
- self.store_widechar = True
- return
+ key, keycode = self.get_key_and_keycode()
self.show_help = False
self.draw_face = False
if key == 'KEY_RESIZE':