else:
for t in self.game.things:
if t.position == self.explorer:
- info_to_cache += 'THING: %s' % self.get_thing_info(t)
- protection = t.protection
- if protection == '.':
- protection = 'none'
- info_to_cache += ' / protection: %s\n' % protection
- if hasattr(t, 'hat'):
- info_to_cache += t.hat[0:6] + '\n'
- info_to_cache += t.hat[6:12] + '\n'
- info_to_cache += t.hat[12:18] + '\n'
- if hasattr(t, 'face'):
- info_to_cache += t.face[0:6] + '\n'
- info_to_cache += t.face[6:12] + '\n'
- info_to_cache += t.face[12:18] + '\n'
- if hasattr(t, 'design'):
- line_length = t.design[0].x
- lines = []
- for i in range(t.design[0].y):
- start = i * line_length
- end = (i + 1) * line_length
- lines += [t.design[1][start:end]]
- if t.type_ == 'Sign':
- info_to_cache += '-' * (line_length + 4) + '\n'
- for line in lines:
- info_to_cache += '| %s |\n' % line
- info_to_cache += '-' * (line_length + 4) + '\n'
- else:
- for line in lines:
- info_to_cache += '%s\n' % line
+ info_to_cache += '%s' % self.get_thing_info(t)
terrain_char = self.game.map_content[pos_i]
terrain_desc = '?'
if terrain_char in self.game.terrains:
terrain_desc = self.game.terrains[terrain_char]
- info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char,
+ info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
terrain_desc)
protection = self.game.map_control_content[pos_i]
- if protection == '.':
- protection = 'unprotected'
- info_to_cache += 'PROTECTION: %s\n' % protection
+ if protection != '.':
+ info_to_cache += '/protection:%s' % protection
+ info_to_cache += ')\n'
if self.explorer in self.game.portals:
info_to_cache += 'PORTAL: ' +\
self.game.portals[self.explorer] + '\n'
- else:
- info_to_cache += 'PORTAL: (none)\n'
if self.explorer in self.game.annotations:
info_to_cache += 'ANNOTATION: ' +\
self.game.annotations[self.explorer]
return self.info_cached
def get_thing_info(self, t):
- info = '%s / %s' %\
- (t.type_, self.game.thing_types[t.type_])
+ info = '- %s' % self.game.thing_types[t.type_]
if hasattr(t, 'thing_char'):
info += t.thing_char
if hasattr(t, 'name'):
- info += ' (%s)' % t.name
+ info += ': %s' % t.name
+ info += ' (%s' % t.type_
if hasattr(t, 'installed'):
- info += ' / installed'
+ info += '/installed'
+ protection = t.protection
+ if protection != '.':
+ info += '/protection:%s' % protection
+ info += ')\n'
+ if hasattr(t, 'hat') or hasattr(t, 'face'):
+ info += '----------\n'
+ if hasattr(t, 'hat'):
+ info += '| %s |\n' % t.hat[0:6]
+ info += '| %s |\n' % t.hat[6:12]
+ info += '| %s |\n' % t.hat[12:18]
+ if hasattr(t, 'face'):
+ info += '| %s |\n' % t.face[0:6]
+ info += '| %s |\n' % t.face[6:12]
+ info += '| %s |\n' % t.face[12:18]
+ info += '----------\n'
+ if hasattr(t, 'design'):
+ line_length = t.design[0].x
+ lines = []
+ for i in range(t.design[0].y):
+ start = i * line_length
+ end = (i + 1) * line_length
+ lines += [t.design[1][start:end]]
+ info += '-' * (line_length + 4) + '\n'
+ for line in lines:
+ info += '| %s |\n' % line
+ info += '-' * (line_length + 4) + '\n'
return info
def loop(self, stdscr):