44 map_r map right
 45 map_c map center player
 46 to_a_keywin toggle view of available keybindings
+46 to_inv toggle inventory window
 
 265 to_a_keywin
 266 to_mapwin
 267 to_infowin
-268 to_logwin
-269 to_g_keywin
-270 to_wg_keywin
-271 to_wk_keywin
+268 to_inv
+269 to_logwin
+270 to_g_keywin
+271 to_wg_keywin
+272 to_wk_keywin
 119 winconf
 62 cyc_win_f
 60 cyc_win_b
 
-kmil
-m
\ No newline at end of file
+kmicl
+m
 
     {
         exit_err(toggle_window(win_meta, win_info), world, err_toggle);
     }
+    else if (key == get_available_keycode_to_action(world, "to_inv"))
+    {
+        uint8_t test = toggle_window(win_meta, get_win_by_id(world, 'c'));
+        exit_err(test, world, err_toggle);
+    }
     else if (key == get_available_keycode_to_action(world, "to_logwin"))
     {
         exit_err(toggle_window(win_meta, win_log), world, err_toggle);
 
 
 
 
+extern void draw_win_inventory(struct Win * win)
+{
+    mvwaddstr(win->frame.curses_win, 0, 0, "(empty)");
+}
+
+
+
 extern void draw_win_available_keybindings(struct Win * win)
 {
     struct World * world = (struct World *) win->data;
 
 extern void draw_win_log(struct Win * win);
 extern void draw_win_map(struct Win * win);
 extern void draw_win_info(struct Win * win);
+extern void draw_win_inventory(struct Win * win);
 extern void draw_win_available_keybindings(struct Win * win);
 extern void draw_win_keybindings_global(struct Win * win);
 extern void draw_win_keybindings_winconf_geometry(struct Win * win);
 
 #include "main.h" /* for World struct */
 #include "draw_wins.h" /* for draw_win_map(), draw_win_info(), draw_win_og(),
                         * draw_win_available_keybindings(),
-                        * draw_win_keybindings_global(),
+                        * draw_win_keybindings_global(), draw_win_inventory(),
                         * draw_win_keybindings_winconf_geometry(),
                         * draw_win_keybindings_winconf_keybindings(),
                         * draw_winconf_geometry(), draw_winconf_keybindings()
 
 static void * get_drawfunc_by_char(char c)
 {
+    if      ('c' == c)
+    {
+        return draw_win_inventory;
+    }
     if      ('i' == c)
     {
         return draw_win_info;
     {
         return draw_win_log;
     }
-    else if ('m' == c)
-    {
-        return draw_win_map;
-    }
     else if ('k' == c)
     {
         return draw_win_available_keybindings;
     }
+    else if ('m' == c)
+    {
+        return draw_win_map;
+    }
     else if ('0' == c)
     {
         return draw_win_keybindings_global;