From 8bdc3ca1ee8ef89c0d9a6bce35bead180ce67893 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Mon, 14 Apr 2014 05:38:11 +0200
Subject: [PATCH] Server: Make config file define to which map object type
 player belongs.

---
 TODO                    |  2 --
 confserver/world        |  2 ++
 src/server/configfile.c | 39 ++++++++++++++++++++++++++++++++++-----
 src/server/init.c       | 13 ++++++++++++-
 src/server/init.h       |  6 +++---
 src/server/world.h      |  1 +
 6 files changed, 52 insertions(+), 11 deletions(-)

diff --git a/TODO b/TODO
index 58a6a6b..e80f6d7 100644
--- a/TODO
+++ b/TODO
@@ -20,8 +20,6 @@ SERVER:
 
 - why does an MapObjAct id of 0 fail?
 
-- make config file define to which map object type the player belongs
-
 CLIENT:
 
 - enable toggling of window borders
diff --git a/confserver/world b/confserver/world
index 16e86cb..aeae5bd 100644
--- a/confserver/world
+++ b/confserver/world
@@ -4,6 +4,8 @@ WIDTH 64
 DIST_ORTHOGONAL 5
 DIST_DIAGONAL 7
 
+PLAYER_TYPE 0
+
 ACTION 1
 NAME wait
 EFFORT 1
diff --git a/src/server/configfile.c b/src/server/configfile.c
index ab368b0..aad3b74 100644
--- a/src/server/configfile.c
+++ b/src/server/configfile.c
@@ -15,8 +15,8 @@
 #include "cleanup.h" /* set_cleanup_flag(), CLEANUP_MAP_OBJ_DEFS,
                       * CLEANUP_MAP_OBJ_ACTS
                       */
-#include "map_object_actions.h" /* struct MapObjAct */
-#include "map_objects.h" /* struct MapObj, struct MapObjDef */
+#include "map_object_actions.h" /* MapObjAct */
+#include "map_objects.h" /* MapObj, MapObjDef, struct MapObjDef */
 #include "world.h" /* world global */
 
 
@@ -92,6 +92,9 @@ static void write_if_entry(struct EntryHead ** entry,
  */
 static void test_corpse_ids();
 
+/* If "token0" matches "comparand", set world.player_type to int in "token1". */
+static uint8_t set_player_type(char * token0, char * comparand, char * token1);
+
 /* Try to read tokens as members for the definition currently edited, which may
  * be "mod" or "moa" or that of world.map. What member of which of the three is
  * set depends on which of the flags has EDIT_STARTED set and on the key name in
@@ -119,6 +122,7 @@ static void tokens_into_entries(char * token0, char * token1)
     char * str_act = "ACTION";
     char * str_obj = "OBJECT";
     char * str_map = "MAP_TYPE";
+    char * str_player = "PLAYER_TYPE";
     static struct MapObjAct ** moa_p_p = &world.map_obj_acts;
     static struct MapObjDef ** mod_p_p = &world.map_obj_defs;
     static uint8_t action_flags = READY_ACT;
@@ -127,7 +131,7 @@ static void tokens_into_entries(char * token0, char * token1)
     static struct EntryHead * moa = NULL;
     static struct EntryHead * mod = NULL;
     if (!token0 || !strcmp(token0, str_act) || !strcmp(token0, str_obj)
-                || !strcmp(token0, str_map))
+                || !strcmp(token0, str_map) || !strcmp(token0, str_player))
     {
         parse_and_reduce_to_readyflag(&action_flags, READY_ACT);
         parse_and_reduce_to_readyflag(&object_flags, READY_OBJ);
@@ -145,6 +149,7 @@ static void tokens_into_entries(char * token0, char * token1)
                              sizeof(struct MapObjDef),(struct EntryHead**) &mod,
                              (struct EntryHead *) world.map_obj_defs)
               || start_map(token0, str_map, &map_flags)
+              || set_player_type(token0, str_player, token1)
               || set_members(token0, token1, &object_flags, &action_flags,
                               &map_flags, (struct MapObjDef *)mod,
                               (struct MapObjAct *) moa)))
@@ -244,9 +249,9 @@ static uint8_t set_map_members(char * token0, char * token1, uint8_t * map_flags
         return 1;
     }
     else if (    parse_val(token0, token1, "DIST_ORTHOGONAL", map_flags,
-                          ORTH_SET, '8', (char *) &world.map.dist_orthogonal)
+                           ORTH_SET, '8', (char *) &world.map.dist_orthogonal)
              ||  parse_val(token0, token1, "DIST_DIAGONAL", map_flags,
-                          DIAG_SET, '8', (char *) &world.map.dist_diagonal))
+                           DIAG_SET, '8', (char *) &world.map.dist_diagonal))
     {
         err_line(0 == atoi(token1), "Value must not be zero.");
         return 1;
@@ -256,6 +261,19 @@ static uint8_t set_map_members(char * token0, char * token1, uint8_t * map_flags
 
 
 
+static uint8_t set_player_type(char * token0, char * comparand, char * token1)
+{
+    if (strcmp(token0, comparand))
+    {
+        return 0;
+    }
+    parsetest_int(token1, '8');
+    world.player_type = atoi(token1);
+    return 1;
+}
+
+
+
 static uint8_t set_members(char * token0, char * token1, uint8_t * object_flags,
                            uint8_t * action_flags, uint8_t * map_flags,
                            struct MapObjDef * mod, struct MapObjAct * moa)
@@ -314,6 +332,17 @@ extern void read_config_file()
 {
     parse_file(world.path_config, tokens_into_entries);
     exit_err(!world.map.size.y, "Map not defined in config file.");
+    uint8_t player_type_is_valid = 0;
+    struct MapObjDef * mod;
+    for (mod = world.map_obj_defs; NULL != mod; mod = mod->next)
+    {
+        if (world.player_type == mod->id)
+        {
+            player_type_is_valid = 1;
+            break;
+        }
+    }
+    exit_err(!player_type_is_valid, "No valid map object type set for player.");
     set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS | CLEANUP_MAP_OBJECT_DEFS);
     test_corpse_ids();
 }
diff --git a/src/server/init.c b/src/server/init.c
index 2f6428e..89eea4f 100644
--- a/src/server/init.c
+++ b/src/server/init.c
@@ -89,7 +89,18 @@ extern void remake_world(uint32_t seed)
     struct MapObjDef * mod;
     for (mod = world.map_obj_defs; NULL != mod; mod = mod->next)
     {
-        add_map_objects(mod->id, mod->start_n);
+        if (world.player_type == mod->id)
+        {
+            add_map_objects(mod->id, mod->start_n);
+            break;
+        }
+    }
+    for (mod = world.map_obj_defs; NULL != mod; mod = mod->next)
+    {
+        if (world.player_type != mod->id)
+        {
+            add_map_objects(mod->id, mod->start_n);
+        }
     }
     set_cleanup_flag(CLEANUP_MAP_OBJECTS);
     if (world.turn)
diff --git a/src/server/init.h b/src/server/init.h
index 1cc6706..f99126c 100644
--- a/src/server/init.h
+++ b/src/server/init.h
@@ -21,9 +21,9 @@ extern void setup_server_io();
  * i.e. if called after iterating through an already established game world.
  *
  * Map object (action) definitions read in from server config directory are not
- * affected. world.last_update_turn is set to 0 and world.turn to 1, so that
- * io_round()'s criteria for updating the output file are triggered even when
- * this function is called during a round 1.
+ * affected. The map is populated accordingly. world.last_update_turn is set to
+ * 0 and world.turn to 1, so that io_round()'s criteria for updating the output
+ * file are triggered even when this function is called during a round 1.
  */
 extern void remake_world(uint32_t seed);
 
diff --git a/src/server/world.h b/src/server/world.h
index dcd672a..ed019f2 100644
--- a/src/server/world.h
+++ b/src/server/world.h
@@ -37,6 +37,7 @@ struct World
     uint16_t replay; /* Turn up to which to replay game. No replay if zero. */
     uint16_t turn; /* Current game turn. */
     uint16_t last_update_turn; /* Last turn the .path_out file was updated. */
+    uint8_t player_type; /* Map object type that player will start as. */
     uint8_t is_verbose; /* Should server send debugging info to stdout? */
     uint8_t map_obj_count; /* Counts map objects generated so far. */
 };
-- 
2.30.2