From 399eca276671b918f4de69f9468616bc2732d375 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Mon, 10 Mar 2014 08:30:59 +0100
Subject: [PATCH] Removed mention of scoring from README.

---
 README | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

diff --git a/README b/README
index 1264d3c..c44d7da 100644
--- a/README
+++ b/README
@@ -6,11 +6,10 @@ plomlompom has insanely ambitious long-term plans).
 
 You can move around a player on an island and meet different enemies. You have 5
 hitpoints to lose before death; they start with different amounts of hitpoints,
-depending on their species. Your score grows by killing enemies, to the amount
-of hitpoints each killed enemy started with. Dead enemies become dirt, skeletons
-or "magic meat"--such objects can be collected, and "magic meat" can be consumed
-to gain hitpoints. Note that different kinds of movements/actions take different
-numbers of turns to finish.
+depending on their species. Dead enemies become dirt, skeletons or "magic meat"
+-- such objects can be collected, and "magic meat" can be consumed to gain
+hitpoints. Note that different kinds of movements/actions take different numbers
+of turns to finish.
 
 Enemies' AI is very dumb so far: Each turn, they try to move towards their
 path-wise nearest enemy. If no enemy is found in their surroundings, they just
-- 
2.30.2