From f49f4f77c3634258ed2816d69a795723ec82f4e4 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Fri, 26 Jul 2013 06:43:34 +0200
Subject: [PATCH] Corrected README description of enemies' hitpoints.

---
 README | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/README b/README
index 6da0a74..0e55639 100644
--- a/README
+++ b/README
@@ -5,10 +5,10 @@ plomlompom tries to build his own roguelike. Currently, it doesn't do
 much interesting, apart from managing some ncurses windows in a bizarre
 fashion. You can move around a player and meet a number of different
 enemies. They move randomly and will only accidentally hit you. You have
-5 hitpoints to lose before death, and so has each of them. The map gets
-generated randomly, too. There is only one save file (named "savefile"),
-and it gets overwritten each new turn. To start over with a new world,
-delete it.
+5 hitpoints to lose before death; they have either 1, 3 or 9. The map
+get generated randomly, too. There is only one save file (named
+"savefile"), and it gets overwritten each new turn. To start over with
+a new world, delete it.
 
 Install/run
 -----------
-- 
2.30.2