From: Christian Heller Date: Thu, 12 Mar 2015 03:10:51 +0000 (+0100) Subject: Add log_help(), short usage info sent to log on server start. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7B%20web_path%20%7D%7D/static/condition?a=commitdiff_plain;h=4ff3620197ae91364c24260bcd0c0d222e8df95d;p=plomrogue Add log_help(), short usage info sent to log on server start. --- diff --git a/roguelike-server b/roguelike-server index 344ef80..f6d2601 100755 --- a/roguelike-server +++ b/roguelike-server @@ -605,6 +605,22 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") +def log_help(): + """Send quick usage info to log.""" + strong_write(io_db["file_out"], "LOG " + + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move.\n") + strong_write(io_db["file_out"], "LOG " + + "Use 'p' to pick up objects, and 'D' to drop them.\n") + strong_write(io_db["file_out"], "LOG " + + "Some objects can be used (such as: eaten) by 'u' if " + + "they are in your inventory. " + + "Use 'UP'/'DOWN' to navigate the inventory.\n") + strong_write(io_db["file_out"], "LOG " + + "Use 'l' to toggle 'look' mode (move an exploration cursor " + + "instead of the player over the map).\n") + strong_write(io_db["file_out"], "LOG See README file for more details.\n") + + def decrement_lifepoints(t): """Decrement t's lifepoints by 1, and if to zero, corpse it. @@ -1334,6 +1350,7 @@ def command_makeworld(seed_string): according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. + Call log_help(). """ # def free_pos(plant=False): @@ -1403,6 +1420,7 @@ def command_makeworld(seed_string): plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # # world_db["Things"][id] = new_Thing(type, free_pos(plantness)) strong_write(io_db["file_out"], "NEW_WORLD\n") + log_help() def command_maplength(maplength_string): @@ -1422,6 +1440,7 @@ def command_worldactive(worldactive_string): An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. + Also call log_help(). """ # 7DRL: altar must be on map, and (valid) SLIPPERS must be set for world # activation. @@ -1463,6 +1482,7 @@ def command_worldactive(worldactive_string): empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 + log_help() else: print("Ignoring: Not all conditions for world activation met.")