From: Christian Heller <c.heller@plomlompom.de>
Date: Sat, 14 Mar 2015 02:32:00 +0000 (+0100)
Subject: Improve try_healing() chance.
X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7B%20web_path%20%7D%7D/static/ledger?a=commitdiff_plain;h=fc7f9132eeb72243ecea80f6eb98bdbd86562f4c;p=plomrogue

Improve try_healing() chance.
---

diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS
index 8d2df96..bc0e075 100644
--- a/SERVER_COMMANDS
+++ b/SERVER_COMMANDS
@@ -167,12 +167,10 @@ T_LIFEPOINTS [0 to 255]
 Set selected thing's lifepoints to argument.
 
 T_SATIATION [-32768 to 32767]
-Set selected thing's satiation score. If above zero, and thing's lifepoints are
-below its thing type's initial lifepoints, there is a 1/32 chance each turn of
-waiting action that the thing's lifepoints will rise. Each turn, there is a
-chance of hitpoint loss that grows with the satiation score's absolute value.
-Each turn, T_SATIATION lessens by the square root of the thing's type's start
-hitpoints (see TT_LIFEPOINTS).
+Set selected thing's satiation score. Each turn, there is a chance of hitpoint
+loss that grows with the satiation score's absolute value, and one of hitpoint
+gain that lowers with it. Each turn, T_SATIATION lessens by the square root of
+the thing's type's start hitpoints (see TT_LIFEPOINTS).
 
 T_CARRIES [0 to 255]
 Add thing of ID in argument to inventory of selected thing, if said thing is
diff --git a/roguelike-server b/roguelike-server
index 21aef5a..b72b9f5 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -1069,23 +1069,20 @@ def thingproliferation(t, prol_map):
 
 
 def try_healing(t):
-    """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
-
-    On success, decrease satiation score by 32.
-    """
+    """If t's HP < max, increment them if well-nourished, maybe waiting."""
     # 7DRL: Successful heals increment God's mood.
-    if t["T_SATIATION"] > 0 \
-       and t["T_LIFEPOINTS"] < \
-           world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
-       and 0 == (rand.next() % 31) \
-       and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
-                              if world_db["ThingActions"][id]["TA_NAME"] ==
-                                 "wait"][0]:
-        t["T_LIFEPOINTS"] += 1
-        world_db["GOD_MOOD"] += 1  # #
-        t["T_SATIATION"] -= 32
-        if t == world_db["Things"][0]:
-            strong_write(io_db["file_out"], "LOG You heal.\n")
+    if t["T_LIFEPOINTS"] < \
+       world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+        wait_id = [id for id in world_db["ThingActions"]
+                      if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
+        wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
+        testval = int(abs(t["T_SATIATION"]) / wait_divider)
+        if (testval <= 1 or 1 == (rand.next() % testval)):
+            t["T_LIFEPOINTS"] += 1
+            if t != world_db["Things"][0]: # #
+                 world_db["GOD_MOOD"] += 1  # #
+            if t == world_db["Things"][0]:
+                strong_write(io_db["file_out"], "LOG You heal.\n")
 
 
 def hunger(t):