From: Christian Heller Date: Tue, 28 May 2013 03:46:24 +0000 (+0200) Subject: Updated README to reflect current game status. X-Git-Tag: tce~1272 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=71b47e848b6d47901693af4312f00b020641923c;p=plomrogue Updated README to reflect current game status. --- diff --git a/README b/README index 219ba56..7880897 100644 --- a/README +++ b/README @@ -3,7 +3,9 @@ plomrogue plomlompom tries to build his own roguelike. Currently, it doesn't do much, apart from managing some example ncurses windows in a bizarre -fashion. +fashion. You can move around a player and meet an enemy, but they don't +really fight. A map gets generated randomly; it's seed can be saved and +later reloaded. Install/run ----------- @@ -15,6 +17,8 @@ cd plomrogue make ./roguelike +Use option -l to load an existing map seed. + Default keybindings ------------------- @@ -35,6 +39,8 @@ _ shrink window horizontally + grow window vertically - shrink window vertically +s save seed of map + w scroll map up x scroll map down a scroll map left