From c82cb693d765d228aacb5e28005f5967de821187 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 26 Aug 2015 05:18:20 +0200
Subject: [PATCH] Fix string building bug in actor_move().

---
 roguelike-server | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/roguelike-server b/roguelike-server
index adba9bc..344f5a5 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -625,8 +625,8 @@ def actor_move(t):
             if t == world_db["Things"][0]:
                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
-                strong_write(io_db["file_out"], "LOG You wound " + hitted +
-                                                ".\n")
+                strong_write(io_db["file_out"], "LOG You wound "
+                                                + hitted_name + ".\n")
             elif 0 == hit_id:
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 strong_write(io_db["file_out"], "LOG " + hitter_name +
-- 
2.30.2