From: Christian Heller <c.heller@plomlompom.de>
Date: Sun, 15 Feb 2015 03:01:31 +0000 (+0100)
Subject: Server/AI: Only hunt enemies up to a certain distance.
X-Git-Tag: tce~536
X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/index.html?a=commitdiff_plain;h=5a139c5b058beedf631a2e316b336759edf48667;p=plomrogue

Server/AI: Only hunt enemies up to a certain distance.
---

diff --git a/src/server/ai.c b/src/server/ai.c
index ba1db38..1a296ce 100644
--- a/src/server/ai.c
+++ b/src/server/ai.c
@@ -67,9 +67,9 @@ static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
 /* Set (if possible) as "t_eye"'s command a move to the path to the path-wise
  * nearest target that is not "t_eye" and fits criteria set by "filter". On
  * success, return !0, else 0. Values for "filter":
- * "a": thing in FOV is animate, but of a type that is not "t_eye"'s, and
- *      starts out weaker than it is; build path as avoiding things of "t_eye"'s
- *      type
+ * "a": thing in FOV is below a certain distance, animate, but of a type that is
+ *      not "t_eye"'s, and starts out weaker than it is; build path as avoiding
+ *      things of "t_eye"'s type
  * "f": neighbor cell (not inhabited by any animate thing) further away from
  *      animate thing not further than x steps away and in FOV and of a type
  *      that is not "t_eye"'s, and starts out stronger or as strong as "t_eye"
@@ -352,6 +352,10 @@ static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
             dir_to_nearest_target = 0;                          /* a certain  */
         }                                                       /* distance.  */
     }
+    else if ('a' == filter && 10 <= score_map[pos_i])
+    {
+        dir_to_nearest_target = 0;
+    }
     return dir_to_nearest_target;
 }