From: Christian Heller Date: Sun, 21 Apr 2019 19:53:08 +0000 (+0200) Subject: Focus AI on collecting and eating food. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/edit?a=commitdiff_plain;h=df8bf97e70c415e95166851e16e19d4ac7acfee1;p=plomrogue2-experiments Focus AI on collecting and eating food. --- diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 31a389a..c9e95d3 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -47,11 +47,12 @@ class ThingAnimate(Thing): self._last_task_result = None self._stencil = None - def move_towards_position(self, target): + def move_on_dijkstra_map(self, targets): dijkstra_map = type(self.world.map_)(self.world.map_.size) n_max = 256 dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)] - dijkstra_map[target] = 0 + for target in targets: + dijkstra_map[target] = 0 shrunk = True visible_map = self.get_visible_map() while shrunk: @@ -75,8 +76,7 @@ class ThingAnimate(Thing): if n_new < n: n = n_new target_direction = direction - if target_direction: - self.set_task('MOVE', (target_direction,)) + return target_direction def hunt_player(self): visible_things = self.get_visible_things() @@ -87,14 +87,42 @@ class ThingAnimate(Thing): break if target is not None: try: - self.move_towards_position(target) + target_dir = self.move_on_dijkstra_map([target]) + if target_dir is not None: + self.set_task('MOVE', (target_dir,)) + return True + except GameError: + pass + return False + + def hunt_food_satisfaction(self): + for id_ in self.inventory: + t = self.world.get_thing(id_) + if t.type_ == 'food': + self.set_task('EAT', (id_,)) + return True + for id_ in self.get_pickable_items(): + t = self.world.get_thing(id_) + if t.type_ == 'food': + self.set_task('PICKUP', (id_,)) + return True + visible_things = self.get_visible_things() + food_targets = [] + for t in visible_things: + if t.type_ == 'food': + food_targets += [t.position] + target_dir = self.move_on_dijkstra_map(food_targets) + if target_dir: + try: + self.set_task('MOVE', (target_dir,)) return True except GameError: pass return False def decide_task(self): - if not self.hunt_player(): + #if not self.hunt_player(): + if not self.hunt_food_satisfaction(): self.set_task('WAIT') def set_task(self, task_name, args=()):