From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 24 Feb 2016 22:33:14 +0000 (+0100)
Subject: Server: Make thing action effort calculation selectable.
X-Git-Tag: tce~158
X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/foo.html?a=commitdiff_plain;h=d3e3ad21ec1da876646952af07d992c054e8739a;p=plomrogue

Server: Make thing action effort calculation selectable.
---

diff --git a/server/config/misc.py b/server/config/misc.py
index c7a701e..bcec1fa 100644
--- a/server/config/misc.py
+++ b/server/config/misc.py
@@ -6,8 +6,10 @@ from server.make_map import make_map
 from server.thingproliferation import thingproliferation
 from server.make_world import make_world
 from server.decrement_lifepoints import decrement_lifepoints
+from server.calc_effort import calc_effort
 
 decrement_lifepoints_func = decrement_lifepoints
 make_map_func = make_map
 thingproliferation_func = thingproliferation
 make_world_func = make_world
+calc_effort_func = calc_effort
diff --git a/server/world.py b/server/world.py
index 3a68ee4..f0156a3 100644
--- a/server/world.py
+++ b/server/world.py
@@ -53,7 +53,7 @@ def set_world_inactive():
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
     from server.config.actions import action_db, ai_func
-    from server.config.misc import thingproliferation_func
+    from server.config.misc import thingproliferation_func, calc_effort_func
     from server.update_map_memory import update_map_memory
     id = 0
     whilebreaker = False
@@ -83,7 +83,8 @@ def turn_over():
                     taid = [a for a in world_db["ThingActions"]
                               if a == Thing["T_COMMAND"]][0]
                     ThingAction = world_db["ThingActions"][taid]
-                    if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+                    effort = calc_effort_func(ThingAction, Thing)
+                    if Thing["T_PROGRESS"] == effort:
                         action = action_db["actor_" + ThingAction["TA_NAME"]]
                         action(Thing)
                         Thing["T_COMMAND"] = 0