From: Christian Heller Date: Fri, 26 Apr 2019 01:45:07 +0000 (+0200) Subject: Add surrounding maps of new terrain type ~. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/test?a=commitdiff_plain;h=298e8d0b4c7529ee4ad35005ad9bb9295def1086;p=plomrogue2-experiments Add surrounding maps of new terrain type ~. --- diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index f9aa5fa..fc3a8a0 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -10,10 +10,10 @@ def cmd_GET_GAMESTATE(game, connection_id): """Send game state to caller.""" game.send_gamestate(connection_id) -def cmd_MAP(game, yx): - """Create new map of size yx and only '?' cells.""" - game.world.new_map((0,0), yx) -cmd_MAP.argtypes = 'yx_tuple:pos' +def cmd_MAP(game, big_yx, small_yx): + """Create new map of size small_yx at pos big_yx and only '?' cells.""" + game.world.new_map(big_yx, small_yx) +cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos' def cmd_THING_TYPE(game, i, type_): t_old = game.world.get_thing(i) @@ -59,9 +59,9 @@ def cmd_GET_PICKABLE_ITEMS(game, connection_id): else: game.io.send('PICKABLE_ITEMS ,') -def cmd_TERRAIN_LINE(game, y, terrain_line): - game.world.maps[(0,0)].set_line(y, terrain_line) -cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' +def cmd_TERRAIN_LINE(game, big_yx, y, terrain_line): + game.world.maps[big_yx].set_line(y, terrain_line) +cmd_TERRAIN_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_PLAYER_ID(game, id_): # TODO: test whether valid thing ID @@ -90,9 +90,13 @@ def cmd_SAVE(game): save_file_name = game.io.game_file_name + '.save' with open(save_file_name, 'w') as f: write(f, 'TURN %s' % game.world.turn) - write(f, 'MAP ' + stringify_yx(game.world.maps[(0,0)].size)) - for y, line in game.world.maps[(0,0)].lines(): - write(f, 'TERRAIN_LINE %5s %s' % (y, quote(line))) + for map_pos in game.world.maps: + write(f, 'MAP ' + stringify_yx(map_pos) + ' ' + + stringify_yx(game.world.maps[(0,0)].size)) + for map_pos in game.world.maps: + for y, line in game.world.maps[map_pos].lines(): + write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos), + y, quote(line))) for thing in game.world.things: write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) write(f, 'THING_POS %s %s %s' % (thing.id_, diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index 18f45d8..eda54ae 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -117,20 +117,22 @@ class World(WorldBase): self.turn = 0 self.maps = {} self.new_map((0,0), yx) - #self.new_map((0,1), yx) - #self.new_map((1,1), yx) - #self.new_map((1,0), yx) - #self.new_map((1,-1), yx) - #self.new_map((0,-1), yx) - #self.new_map((-1,-1), yx) - #self.new_map((-1,0), yx) - #self.new_map((-1,1), yx) - for pos in self.maps[(0,0)]: - if 0 in pos or (yx[0] - 1) == pos[0] or (yx[1] - 1) == pos[1]: - self.maps[(0,0)][pos] = '#' - continue - self.maps[(0,0)][pos] = random.choice(('.', '.', '.', '.', 'x')) - + self.new_map((0,1), yx) + self.new_map((1,1), yx) + self.new_map((1,0), yx) + self.new_map((1,-1), yx) + self.new_map((0,-1), yx) + self.new_map((-1,-1), yx) + self.new_map((-1,0), yx) + self.new_map((-1,1), yx) + for map_pos in self.maps: + map_ = self.maps[map_pos] + if (0,0) == map_pos: + for pos in map_: + map_[pos] = random.choice(('.', '.', '.', '.', 'x')) + else: + for pos in map_: + map_[pos] = '~' player = add_thing_at_random('human') self.player_id = player.id_ add_thing_at_random('monster') @@ -185,7 +187,7 @@ class Game: self.io.send('TURN ' + str(self.world.turn)) visible_map = self.world.player.get_visible_map() - self.io.send('MAP ' + stringify_yx(visible_map.size)) + self.io.send('MAP ' + stringify_yx([0,0]) + ' ' + stringify_yx(visible_map.size)) for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line))) visible_things, offset = self.world.player.get_visible_things() diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 408448e..b645841 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -45,7 +45,7 @@ class ThingAnimate(Thing): super().__init__(*args, **kwargs) self.set_task('WAIT') self._last_task_result = None - self._radius = 16 + self._radius = 8 self.unset_surroundings() def move_on_dijkstra_map(self, own_pos, targets): @@ -202,24 +202,40 @@ class ThingAnimate(Thing): def get_surrounding_map(self): if self._surrounding_map is not None: return self._surrounding_map - offset = self.get_surroundings_offset() + + def pan_and_scan(size_of_axis, pos, offset): + big_pos = 0 + small_pos = pos + offset + if small_pos < 0: + big_pos = -1 + small_pos = size_of_axis + small_pos + elif small_pos >= size_of_axis: + big_pos = 1 + small_pos = small_pos - size_of_axis + return big_pos, small_pos + add_line = self.must_fix_indentation() self._surrounding_map = self.world.game.\ map_type(size=(self._radius*2+1+int(add_line), self._radius*2+1)) + size = self.world.maps[(0,0)].size + offset = self.get_surroundings_offset() for pos in self._surrounding_map: - offset_pos = (pos[0] + offset[0], pos[1] + offset[1]) - if offset_pos[0] >= 0 and \ - offset_pos[0] < self.world.maps[(0,0)].size[0] and \ - offset_pos[1] >= 0 and \ - offset_pos[1] < self.world.maps[(0,0)].size[1]: - self._surrounding_map[pos] = self.world.maps[(0,0)][offset_pos] + big_y, small_y = pan_and_scan(size[0], pos[0], offset[0]) + big_x, small_x = pan_and_scan(size[1], pos[1], offset[1]) + big_yx = (big_y, big_x) + small_yx = (small_y, small_x) + self._surrounding_map[pos] = self.world.maps[big_yx][small_yx] return self._surrounding_map def get_stencil(self): if self._stencil is not None: return self._stencil - m = self.get_surrounding_map() + surrounding_map = self.get_surrounding_map() + m = surrounding_map.new_from_shape(' ') + for pos in surrounding_map: + if surrounding_map[pos] in {'.', '~'}: + m[pos] = '.' offset = self.get_surroundings_offset() fov_center = (self.position[1][0] - offset[0], self.position[1][1] - offset[1]) @@ -235,16 +251,28 @@ class ThingAnimate(Thing): return m def get_visible_things(self): + + def calc_pos_in_fov(big_pos, small_pos, offset, size_of_axis): + pos = small_pos - offset + if big_pos == -1: + pos = small_pos - size_of_axis - offset + elif big_pos == 1: + pos = small_pos + size_of_axis - offset + return pos + stencil = self.get_stencil() offset = self.get_surroundings_offset() visible_things = [] + size = self.world.maps[(0,0)].size + fov_size = self.get_surrounding_map().size for thing in self.world.things: - if abs(thing.position[1][0] - self.position[1][0]) > self._radius or\ - abs(thing.position[1][1] - self.position[1][1]) > self._radius: + big_pos = thing.position[0] + small_pos = thing.position[1] + pos_y = calc_pos_in_fov(big_pos[0], small_pos[0], offset[0], size[0]) + pos_x = calc_pos_in_fov(big_pos[1], small_pos[1], offset[1], size[1]) + if pos_y < 0 or pos_x < 0 or pos_y >= fov_size[0] or pos_x >= fov_size[1]: continue - offset_pos = (thing.position[1][0] - offset[0], - thing.position[1][1] - offset[1]) - if (not thing.in_inventory) and stencil[offset_pos] == '.': + if (not thing.in_inventory) and stencil[(pos_y, pos_x)] == '.': visible_things += [thing] return visible_things, offset