From: Christian Heller Date: Sun, 25 Oct 2020 02:19:17 +0000 (+0100) Subject: Don't use LOG for meta messages, errors. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/test?a=commitdiff_plain;h=a0afb82a75abf2907e57ba5e6d2244fb02613a7c;p=plomrogue2-experiments Don't use LOG for meta messages, errors. --- diff --git a/new2/plomrogue/commands.py b/new2/plomrogue/commands.py index a68efc2..79a4678 100644 --- a/new2/plomrogue/commands.py +++ b/new2/plomrogue/commands.py @@ -1,29 +1,28 @@ from plomrogue.misc import quote +from plomrogue.errors import GameError def cmd_ALL(game, msg, connection_id): if not connection_id in game.sessions: - game.io.send('LOG' + quote('need to be logged in for this'), connection_id) - return + raise GameError('need to be logged in for this') t = game.get_thing(game.sessions[connection_id], False) game.io.send('LOG ' + quote(t.nickname + ': ' + msg)) cmd_ALL.argtypes = 'string' def cmd_LOGIN(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: - game.io.send('LOG ' + quote('name already in use'), connection_id) - return + raise GameError('name already in use') t = game.thing_types['player'](game) t.nickname = nick game.things += [t] # TODO refactor into Thing.__init__? game.sessions[connection_id] = t.id_ - game.io.send('LOG ' + quote('your are now: ' + nick), connection_id) + game.io.send('META ' + quote('you are now: ' + nick), connection_id) cmd_LOGIN.argtypes = 'string' def cmd_QUERY(game, target_nick, msg, connection_id): if not connection_id in game.sessions: - game.io.send('LOG ' + quote('can only query when logged in'), connection_id) + raise GameError('can only query when logged in') t = game.get_thing(game.sessions[connection_id], False) source_nick = t.nickname for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]: @@ -32,6 +31,6 @@ def cmd_QUERY(game, target_nick, msg, connection_id): game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) return - game.io.send('LOG ' + quote('target user offline?')) - game.io.send('LOG ' + quote('can only query with registered nicknames')) + raise GameError('target user offline') + raise GameError('can only query with registered nicknames') cmd_QUERY.argtypes = 'string string' diff --git a/new2/rogue_chat.html b/new2/rogue_chat.html index 10e5ee2..bc90c07 100644 --- a/new2/rogue_chat.html +++ b/new2/rogue_chat.html @@ -217,6 +217,8 @@ websocket.onmessage = function (event) { tui.draw_map(); } else if (tokens[0] === 'LOG') { tui.log_msg(tokens[1], 1); + } else if (tokens[0] === 'META') { + tui.log_msg(tokens[1]); } else if (tokens[0] === 'UNHANDLED_INPUT') { tui.log_msg('unknown command'); } else if (tokens[0] === 'GAME_ERROR') {