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If drunk, speak drunkenly.
author
Christian Heller
<c.heller@plomlompom.de>
Mon, 14 Dec 2020 23:27:51 +0000
(
00:27
+0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Mon, 14 Dec 2020 23:27:51 +0000
(
00:27
+0100)
plomrogue/commands.py
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diff --git
a/plomrogue/commands.py
b/plomrogue/commands.py
index 24e991c8f89e4c2b2605f9c29aef4d170fd36dd1..50445e7f9c62f557b098d7e4781723679c11c74d 100644
(file)
--- a/
plomrogue/commands.py
+++ b/
plomrogue/commands.py
@@
-32,6
+32,14
@@
def cmd_ALL(game, msg, connection_id):
speaker = game.get_player(connection_id)
if not speaker:
raise GameError('need to be logged in for this')
+ if speaker.drunk > 0:
+ import random
+ drunken_msg = ''
+ for c in msg:
+ if random.random() > 0.85:
+ c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw'])
+ drunken_msg += c
+ msg = drunken_msg
speaker.sound(speaker.name, msg)
cmd_ALL.argtypes = 'string'