From: Christian Heller Date: Wed, 9 Sep 2015 04:08:08 +0000 (+0200) Subject: Make log messages more expressive, remove never-called ones. X-Git-Tag: tce~277 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/process_descriptions?a=commitdiff_plain;h=41444a809c3acb7804666844ad4506cd326010e1;p=plomrogue Make log messages more expressive, remove never-called ones. --- diff --git a/roguelike-server b/roguelike-server index c727b66..9d53bd0 100755 --- a/roguelike-server +++ b/roguelike-server @@ -648,10 +648,10 @@ def actor_move(t): if t == world_db["Things"][0]: hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - log("You wound " + hitted_name + ".") + log("You WOUND" + hitted_name + ".") elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - log(hitter_name +" wounds you.") + log(hitter_name +" WOUNDS you.") decrement_lifepoints(world_db["Things"][hit_id]) return passable = "." == chr(world_db["MAP"][pos]) @@ -665,9 +665,7 @@ def actor_move(t): world_db["Things"][id]["T_POSX"] = move_result[2] build_fov_map(t) if t == world_db["Things"][0]: - log("You move " + dir + ".") - elif t == world_db["Things"][0]: - log("You fail to move " + dir + ".") + log("You MOVE " + dir + ".") def actor_pick_up(t): @@ -689,9 +687,7 @@ def actor_pick_up(t): world_db["Things"][id]["carried"] = True t["T_CARRIES"].append(id) if t == world_db["Things"][0]: - log("You pick up an object.") - elif t == world_db["Things"][0]: - log("You try to pick up an object, but there is none.") + log("You PICK UP an object.") def actor_drop(t): @@ -702,9 +698,7 @@ def actor_drop(t): t["T_CARRIES"].remove(id) world_db["Things"][id]["carried"] = False if t == world_db["Things"][0]: - log("You drop an object.") - elif t == world_db["Things"][0]: - log("You try to drop an object, but you own none.") + log("You DROP an object.") def actor_use(t): @@ -718,11 +712,9 @@ def actor_use(t): del world_db["Things"][id] t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] if t == world_db["Things"][0]: - log("You consume this object.") + log("You CONSUME this object.") elif t == world_db["Things"][0]: - log("You try to use this object, but fail.") - elif t == world_db["Things"][0]: - log("You try to use an object, but you own none.") + log("You try to use this object, but FAIL.") def thingproliferation(t, prol_map): @@ -759,7 +751,7 @@ def try_healing(t): if (testval <= 1 or 1 == (rand.next() % testval)): t["T_LIFEPOINTS"] += 1 if t == world_db["Things"][0]: - log("You heal.") + log("You HEAL.") def hunger_per_turn(type_id): @@ -774,9 +766,9 @@ def hunger(t): if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])): if t == world_db["Things"][0]: if t["T_SATIATION"] < 0: - log("You suffer from hunger.") + log("You SUFFER from hunger.") else: - log("You suffer from over-eating.") + log("You SUFFER from over-eating.") decrement_lifepoints(t) @@ -1215,7 +1207,7 @@ def play_pickup(): if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] if not len(ids): - log("Nothing to pick up.") + log("NOTHING to pick up.") else: set_command("pick_up") @@ -1224,7 +1216,7 @@ def play_drop(str_arg): """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" t = world_db["Things"][0] if 0 == len(t["T_CARRIES"]): - log("You have nothing to drop in your inventory.") + log("You have NOTHING to drop in your inventory.") else: val = integer_test(str_arg, 0, 255) if None != val and val < len(t["T_CARRIES"]): @@ -1238,14 +1230,14 @@ def play_use(str_arg): """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" t = world_db["Things"][0] if 0 == len(t["T_CARRIES"]): - log("You have nothing to use in your inventory.") + log("You have NOTHING to use in your inventory.") else: val = integer_test(str_arg, 0, 255) if None != val and val < len(t["T_CARRIES"]): id = t["T_CARRIES"][val] type = world_db["Things"][id]["T_TYPE"] if not world_db["ThingTypes"][type]["TT_TOOL"] == "food": - log("You can't consume this thing.") + log("You CAN'T consume this thing.") return world_db["Things"][0]["T_ARGUMENT"] = val set_command("use") @@ -1267,7 +1259,7 @@ def play_move(str_arg): world_db["Things"][0]["T_ARGUMENT"] = dir set_command("move") return - log("You can't move there.") + log("You CAN'T move there.") def command_seedrandomness(seed_string):