From: Christian Heller Date: Mon, 3 Dec 2018 21:19:02 +0000 (+0100) Subject: Refactor. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/reset_cookie?a=commitdiff_plain;h=3c28c76381a634dd23642abeb4f03a92ec4f1f94;p=plomrogue2-experiments Refactor. --- diff --git a/server.py b/server.py index 22cd7ec..6008346 100755 --- a/server.py +++ b/server.py @@ -4,16 +4,13 @@ import socketserver import threading import queue from parser import ArgError, Parser +from server_.game import World, GameError # Avoid "Address already in use" errors. socketserver.TCPServer.allow_reuse_address = True -class GameError(Exception): - pass - - class Server(socketserver.ThreadingTCPServer): """Bind together threaded IO handling server and message queue.""" @@ -85,104 +82,6 @@ class IO_Handler(socketserver.BaseRequestHandler): self.request.close() -def move_pos(direction, pos_yx): - if direction == 'UP': - pos_yx[0] -= 1 - elif direction == 'DOWN': - pos_yx[0] += 1 - elif direction == 'RIGHT': - pos_yx[1] += 1 - elif direction == 'LEFT': - pos_yx[1] -= 1 - - -class Task: - - def __init__(self, thing, name, args=(), kwargs={}): - self.name = name - self.thing = thing - self.args = args - self.kwargs = kwargs - self.todo = 1 - - def check(self): - if self.name == 'move': - if len(self.args) > 0: - direction = self.args[0] - else: - direction = self.kwargs['direction'] - test_pos = self.thing.position[:] - move_pos(direction, test_pos) - if test_pos[0] < 0 or test_pos[1] < 0 or \ - test_pos[0] >= self.thing.world.map_size[0] or \ - test_pos[1] >= self.thing.world.map_size[1]: - raise GameError('would move outside map bounds') - pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] - map_tile = self.thing.world.map_[pos_i] - if map_tile != '.': - raise GameError('would move into illegal terrain') - - -class Thing: - - def __init__(self, world, type_, position): - self.world = world - self.type_ = type_ - self.position = position - self.task = Task(self, 'wait') - - def task_wait(self): - pass - - def task_move(self, direction): - move_pos(direction, self.position) - - def decide_task(self): - if self.position[1] > 1: - self.set_task('move', 'LEFT') - elif self.position[1] < 3: - self.set_task('move', 'RIGHT') - else: - self.set_task('wait') - - def set_task(self, task, *args, **kwargs): - self.task = Task(self, task, args, kwargs) - self.task.check() - - def proceed(self, is_AI=True): - """Further the thing in its tasks. - - Decrements .task.todo; if it thus falls to <= 0, enacts method whose - name is 'task_' + self.task.name and sets .task = None. If is_AI, calls - .decide_task to decide a self.task. - """ - self.task.todo -= 1 - if self.task.todo <= 0: - task = getattr(self, 'task_' + self.task.name) - task(*self.task.args, **self.task.kwargs) - self.task = None - if is_AI and self.task is None: - self.decide_task() - - -class World: - - def __init__(self): - self.turn = 0 - self.map_size = (5, 5) - self.map_ = 'xxxxx' +\ - 'x...x' +\ - 'x.X.x' +\ - 'x...x' +\ - 'xxxxx' - self.things = [ - Thing(self, 'human', [3, 3]), - Thing(self, 'monster', [1, 1]) - ] - self.player_i = 0 - self.player = self.things[self.player_i] - - def fib(n): """Calculate n-th Fibonacci number. Very inefficiently.""" if n in (1, 2): diff --git a/server_/game.py b/server_/game.py new file mode 100644 index 0000000..e0e63b9 --- /dev/null +++ b/server_/game.py @@ -0,0 +1,100 @@ +class GameError(Exception): + pass + + +def move_pos(direction, pos_yx): + if direction == 'UP': + pos_yx[0] -= 1 + elif direction == 'DOWN': + pos_yx[0] += 1 + elif direction == 'RIGHT': + pos_yx[1] += 1 + elif direction == 'LEFT': + pos_yx[1] -= 1 + + +class Task: + + def __init__(self, thing, name, args=(), kwargs={}): + self.name = name + self.thing = thing + self.args = args + self.kwargs = kwargs + self.todo = 1 + + def check(self): + if self.name == 'move': + if len(self.args) > 0: + direction = self.args[0] + else: + direction = self.kwargs['direction'] + test_pos = self.thing.position[:] + move_pos(direction, test_pos) + if test_pos[0] < 0 or test_pos[1] < 0 or \ + test_pos[0] >= self.thing.world.map_size[0] or \ + test_pos[1] >= self.thing.world.map_size[1]: + raise GameError('would move outside map bounds') + pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] + map_tile = self.thing.world.map_[pos_i] + if map_tile != '.': + raise GameError('would move into illegal terrain') + + +class Thing: + + def __init__(self, world, type_, position): + self.world = world + self.type_ = type_ + self.position = position + self.task = Task(self, 'wait') + + def task_wait(self): + pass + + def task_move(self, direction): + move_pos(direction, self.position) + + def decide_task(self): + if self.position[1] > 1: + self.set_task('move', 'LEFT') + elif self.position[1] < 3: + self.set_task('move', 'RIGHT') + else: + self.set_task('wait') + + def set_task(self, task, *args, **kwargs): + self.task = Task(self, task, args, kwargs) + self.task.check() + + def proceed(self, is_AI=True): + """Further the thing in its tasks. + + Decrements .task.todo; if it thus falls to <= 0, enacts method whose + name is 'task_' + self.task.name and sets .task = None. If is_AI, calls + .decide_task to decide a self.task. + """ + self.task.todo -= 1 + if self.task.todo <= 0: + task = getattr(self, 'task_' + self.task.name) + task(*self.task.args, **self.task.kwargs) + self.task = None + if is_AI and self.task is None: + self.decide_task() + + +class World: + + def __init__(self): + self.turn = 0 + self.map_size = (5, 5) + self.map_ = 'xxxxx' +\ + 'x...x' +\ + 'x.X.x' +\ + 'x...x' +\ + 'xxxxx' + self.things = [ + Thing(self, 'human', [3, 3]), + Thing(self, 'monster', [1, 1]) + ] + self.player_i = 0 + self.player = self.things[self.player_i]