"""
self.socket = socket
self.main_loop = urwid.MainLoop(self.setup_widgets())
- self.server_output = ['']
+ self.server_output = []
input_handler = getattr(self.InputHandler(self.reply_widget,
self.map_widget,
self.server_output),
"""Return container widget with all widgets we want on our screen.
Sets up an urwid.Pile inside a returned urwid.Filler; top to bottom:
- - an EditToSocket widget, prefixing self.socket input with 'SEND: '
+ - an EditToSocketWidget, prefixing self.socket input with 'SEND: '
- self.reply_widget, a urwid.Text widget printing self.socket replies
- a 50-col wide urwid.Padding container for self.map_widget, which is
to print clipped map representations
"""
- edit_widget = self.EditToSocket(self.socket, 'SEND: ')
+ edit_widget = self.EditToSocketWidget(self.socket, 'SEND: ')
self.reply_widget = urwid.Text('')
- self.map_widget = urwid.Text('', wrap='clip')
+ self.map_widget = self.MapWidget('', wrap='clip')
map_box = urwid.Padding(self.map_widget, width=50)
widget_pile = urwid.Pile([edit_widget, self.reply_widget, map_box])
- return urwid.Filler(widget_pile)
+ return urwid.Filler(widget_pile, valign='top')
- class EditToSocket(urwid.Edit):
+ class EditToSocketWidget(urwid.Edit):
"""Extends urwid.Edit with socket to send input on 'enter' to."""
def __init__(self, socket, *args, **kwargs):
plom_socket_io.send(self.socket, self.edit_text)
self.edit_text = ''
+ class MapWidget(urwid.Text):
+ """Stores/updates/draws game map."""
+ terrain_map = ' ' * 25
+ position = [0,0]
+
+ def draw_map(self):
+ """Draw map view from .terrain_map, .position."""
+ whole_map = []
+ for c in self.terrain_map:
+ whole_map += [c]
+ pos_i = self.position[0] * (5 + 1) + self.position[1]
+ whole_map[pos_i] = '@'
+ self.set_text(''.join(whole_map))
+
+ def update_terrain(self, terrain_map):
+ """Update self.terrain_map."""
+ self.terrain_map = terrain_map
+ self.draw_map()
+
+ def update_position_y(self, position_y_string):
+ """Update self.position[0]."""
+ self.position[0] = int(position_y_string)
+ self.draw_map()
+
+ def update_position_x(self, position_x_string):
+ """Update self.position[1]."""
+ self.position[1] = int(position_x_string)
+ self.draw_map()
+
class InputHandler:
"""Delivers data from other thread to widget via message_container.
If the message delivered is 'BYE', quits Urbit.
"""
- if self.message_container[0] == 'BYE':
+ msg = self.message_container[0]
+ if msg == 'BYE':
raise urwid.ExitMainLoop()
return
- self.widget1.set_text('SERVER: ' + self.message_container[0])
- self.widget2.set_text('loremipsumdolorsitamet '
- 'loremipsumdolorsitamet'
- 'loremipsumdolorsitamet '
- 'loremipsumdolorsitamet\n'
- 'loremipsumdolorsitamet '
- 'loremipsumdolorsitamet')
+ if len(msg) > 8 and msg[:8] == 'TERRAIN ':
+ self.widget2.update_terrain(msg[8:])
+ elif len(msg) > 11 and msg[:11] == 'POSITION_Y ':
+ self.widget2.update_position_y(msg[11:])
+ elif len(msg) > 11 and msg[:11] == 'POSITION_X ':
+ self.widget2.update_position_x(msg[11:])
+ else:
+ self.widget1.set_text('SERVER: ' + msg)
+ del self.message_container[0]
def recv_loop(self):
"""Loop to receive messages from socket and deliver them to urwid.
- Writes finished messages from the socket to self.server_output[0],
- then sends a single b' ' through self.urwid_pipe_write_fd to trigger
- the urwid code to read from it.
+ Waits for self.server_output to become empty (this signals that the
+ input handler is finished / ready to receive new input), then writes
+ finished message from socket to self.server_output, then sends a single
+ b' ' through self.urwid_pipe_write_fd to trigger the input handler.
"""
import os
for msg in plom_socket_io.recv(self.socket):
- self.server_output[0] = msg
+ while len(self.server_output) > 0:
+ pass
+ self.server_output += [msg]
os.write(self.urwid_pipe_write_fd, b' ')
def run(self):
class World:
turn = 0
+ map_ = 'xxxxx\nx...x\nx.X.x\nx...x\nxxxxx'
+ player_pos = (3,3)
def fib(n):
self.send_to(connection_id, reply)
def cmd_inc(self, connection_id):
- """Increment world.turn, send TURN_FINISHED, NEW_TURN to everyone.
+ """Increment world.turn, send game turn data to everyone.
To simulate game processing waiting times, a one second delay between
TURN_FINISHED and NEW_TURN occurs; after NEW_TURN, some expensive
sleep(1)
self.world.turn += 1
self.send_all('NEW_TURN ' + str(self.world.turn))
+ self.send_all('TERRAIN ' + self.world.map_)
+ self.send_all('POSITION_Y ' + str(self.world.player_pos[0]))
+ self.send_all('POSITION_X ' + str(self.world.player_pos[1]))
self.pool_result = self.pool.map_async(fib, (35,35))
def cmd_get_turn(self, connection_id):