from server.config.io import io_db
from server.io import log, strong_write
from server.utils import integer_test, id_setter
-from server.world import build_fov_map, update_map_memory, set_world_inactive,\
- turn_over
+from server.world import set_world_inactive, turn_over
+from server.update_map_memory import update_map_memory
+from server.build_fov_map import build_fov_map
def command_plugin(str_plugin):
"""Run code in plugins/[str_plugin]."""
import os
if (str_plugin.replace("_", "").isalnum()
- and os.access("plugins/server/" + str_plugin, os.F_OK)):
- exec(open("plugins/server/" + str_plugin).read())
+ and os.access("plugins/server/" + str_plugin + ".py", os.F_OK)):
+ exec(open("plugins/server/" + str_plugin + ".py").read())
world_db["PLUGIN"] += [str_plugin]
return
print("Bad plugin name:", str_plugin)
"""Call make_world()."""
val = integer_test(seed_string, 0, 4294967295)
if None != val:
- from server.world import make_world
- make_world(val)
+ from server.config.misc import make_world_func
+ make_world_func(val)
def command_maplength(maplength_string):
print("Ignoring: No ThingType to settle new Thing in.")
return
type = list(world_db["ThingTypes"].keys())[0]
- from server.world import new_Thing
+ from server.new_thing import new_Thing
world_db["Things"][id] = new_Thing(type)
def play_move(str_arg):
"""Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
if action_exists("move"):
- from server.config.world_data import directions_db
+ from server.config.world_data import directions_db, symbols_passable
t = world_db["Things"][0]
if not str_arg in directions_db:
print("Illegal move direction string.")
move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord(".") == world_db["MAP"][pos]:
+ if ord("~") == world_db["MAP"][pos]:
+ log("You can't SWIM.")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
world_db["Things"][0]["T_ARGUMENT"] = dir
set_command("move")
return
def command_ai():
"""Call ai() on player Thing, then turn_over()."""
- from server.ai import ai
- ai(world_db["Things"][0])
+ from server.config.actions import ai_func
+ ai_func(world_db["Things"][0])
turn_over()