for id in world_db["Things"]
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_TYPE"] == tid
- if y == world_db["Things"][id]["T_POSY"]
- if x == world_db["Things"][id]["T_POSX"]]:
+ if pos == world_db["Things"][id]["pos"]]:
type = world_db["Things"][id]["T_TYPE"]
name = world_db["ThingTypes"][type]["TT_NAME"]
strong_write(io_db["file_out"], name + "\n")
val = integer_test(str_int, 0, 255)
if None != val:
if val < world_db["MAP_LENGTH"]:
- world_db["Things"][command_tid.id]["T_POS" + axis] = val
+ t = world_db["Things"][command_tid.id]
+ t["T_POS" + axis] = val
+ t["pos"] = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if world_db["WORLD_ACTIVE"] \
and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][command_tid.id])
"""Try "pickup" as player's T_COMMAND"."""
if action_exists("pickup"):
t = world_db["Things"][0]
- ids = [id for id in world_db["Things"] if id
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ ids = [tid for tid in world_db["Things"] if tid
+ if not world_db["Things"][tid]["carried"]
+ if world_db["Things"][tid]["pos"] == t["pos"]]
+ from server.config.commands import play_pickup_attempt_hook
if not len(ids):
log("NOTHING to pick up.")
- else:
+ elif play_pickup_attempt_hook(t):
set_command("pickup")