From: Christian Heller Date: Mon, 24 Jun 2013 14:30:14 +0000 (+0200) Subject: Re-grouped functions in roguelike.c/roguelike.h into more meaningful collections. X-Git-Tag: tce~1198 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%7B%7Btodo.comment%7D%7D?a=commitdiff_plain;h=f9346f39eb0b325a655b142a12ff55a0270bc0df;p=plomrogue Re-grouped functions in roguelike.c/roguelike.h into more meaningful collections. --- diff --git a/src/roguelike.c b/src/roguelike.c index a1b7373..525a8cf 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -23,6 +23,18 @@ uint16_t rrand(char use_seed, uint32_t new_seed) { seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)). return (seed / 65536); } // Ignore least significant 16 bits (they are less random). +void update_log (struct World * world, char * text) { +// Update log with new text to be appended. + char * new_text; + uint16_t len_old = strlen(world->log); + uint16_t len_new = strlen(text); + uint16_t len_whole = len_old + len_new + 1; + new_text = calloc(len_whole, sizeof(char)); + memcpy(new_text, world->log, len_old); + memcpy(new_text + len_old, text, len_new); + free(world->log); + world->log = new_text; } + struct Map init_map () { // Initialize map with some experimental start values. struct Map map; @@ -51,6 +63,27 @@ struct Map init_map () { map.cells[y * map.size.x + x] = '.'; } return map; } +void map_scroll (struct Map * map, char dir) { +// Scroll map into direction dir if possible by changing the offset. + if (NORTH == dir && map->offset.y > 0) map->offset.y--; + else if (SOUTH == dir) map->offset.y++; + else if (WEST == dir && map->offset.x > 0) map->offset.x--; + else if (EAST == dir) map->offset.x++; } + +void record_action (char action) { +// Append action to game record file. + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); } + +void next_turn (struct World * world) { +// Increment turn and move enemy. + world->turn++; + rrand(1, world->seed * world->turn); + struct Monster * monster; + for (monster = world->monster; monster != 0; monster = monster->next) + move_monster(world, monster); } + void save_game(struct World * world) { // Save game data to game file. FILE * file = fopen("savefile", "w"); @@ -66,11 +99,13 @@ void save_game(struct World * world) { write_uint16_bigendian(world->monster->next->next->pos.x, file); fclose(file); } -void record_action (char action) { -// Append action to game record file. - FILE * file = fopen("record", "a"); - fputc(action, file); - fclose(file); } +char is_passable (struct Map * map, uint16_t y, uint16_t x) { +// Check if coordinate on (or beyond) map is accessible to movement. + char passable = 0; + if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y) + if ('.' == map->cells[y * map->size.x + x]) + passable = 1; + return passable; } struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) { // Return yx coordinates one step to the direction d of yx. @@ -80,26 +115,6 @@ struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) { else if (d == WEST) yx.x--; return yx; } -void next_turn (struct World * world) { -// Increment turn and move enemy. - world->turn++; - rrand(1, world->seed * world->turn); - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) - move_monster(world, monster); } - -void update_log (struct World * world, char * text) { -// Update log with new text to be appended. - char * new_text; - uint16_t len_old = strlen(world->log); - uint16_t len_new = strlen(text); - uint16_t len_whole = len_old + len_new + 1; - new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, world->log, len_old); - memcpy(new_text + len_old, text, len_new); - free(world->log); - world->log = new_text; } - void move_monster (struct World * world, struct Monster * monster) { // Move monster in random direction, trigger fighting when hindered by player/monster. char d = rrand(0, 0) % 5; @@ -156,14 +171,6 @@ void move_player (struct World * world, char d) { record_action(d); next_turn (world); } -char is_passable (struct Map * map, uint16_t y, uint16_t x) { -// Check if coordinate on (or beyond) map is accessible to movement. - char passable = 0; - if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y) - if ('.' == map->cells[y * map->size.x + x]) - passable = 1; - return passable; } - void player_wait (struct World * world) { // Make player wait one turn. if (1 == world->interactive) @@ -200,13 +207,6 @@ void growshrink_active_window (struct WinMeta * win_meta, char change) { width++; resize_active_win (win_meta, height, width); } } -void map_scroll (struct Map * map, char dir) { -// Scroll map into direction dir if possible by changing the offset. - if (NORTH == dir && map->offset.y > 0) map->offset.y--; - else if (SOUTH == dir) map->offset.y++; - else if (WEST == dir && map->offset.x > 0) map->offset.x--; - else if (EAST == dir) map->offset.x++; } - unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys, struct Win * win_map, struct Win * win_info, struct Win * win_log) { // Call some meta program / window management actions dependent on key. Return 1 to signal quitting. diff --git a/src/roguelike.h b/src/roguelike.h index f6b266d..cf9d5cc 100644 --- a/src/roguelike.h +++ b/src/roguelike.h @@ -26,20 +26,25 @@ struct Monster { struct yx_uint16 pos; }; uint16_t rrand(char, uint32_t); +void update_log (struct World *, char *); + struct Map init_map (); -void save_game(struct World *); +void map_scroll (struct Map *, char); + void record_action (char); -struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16); void next_turn (struct World *); -void update_log (struct World *, char *); +void save_game(struct World *); + +char is_passable (struct Map *, uint16_t, uint16_t); +struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16); void move_monster (struct World *, struct Monster *); void move_player (struct World *, char); -char is_passable (struct Map *, uint16_t, uint16_t); void player_wait(struct World *); + void toggle_window (struct WinMeta *, struct Win *); void scroll_pad (struct WinMeta *, char); void growshrink_active_window (struct WinMeta *, char); -void map_scroll (struct Map *, char); + unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *); #endif