class ThingBase:
type_ = '?'
+ carrying = False
def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
self.game = game
class Thing(ThingBase):
- blocking = False
+ blocks_movement = False
+ blocks_sound = False
+ blocks_light = False
portable = False
protection = '.'
commandable = False
return lowered_msg
largest_audible_distance = 20
- # player's don't block sound (or should they?)
- things = [t for t in self.game.things if t.type_ != 'Player']
- dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
- largest_audible_distance, self.game.get_map)
+ obstacles = [t.position for t in self.game.things if t.blocks_sound]
+ sound_blockers = self.game.get_sound_blockers()
+ dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps,
+ self.position, largest_audible_distance,
+ self.game.get_map)
url_limits = []
for m in re.finditer('https?://[^\s]+', msg):
url_limits += [m.start(), m.end()]
url_limits)
lowered_nick = lower_msg_by_volume(name, volume,
largest_audible_distance)
+ symbol = ''
+ if listener.fov_test(self.position[0], self.position[1]):
+ self.game.io.send('CHATFACE %s' % self.id_, c_id)
+ if self.type_ == 'Player' and hasattr(self, 'thing_char'):
+ symbol = '/@' + self.thing_char
self.game.io.send('CHAT ' +
- quote('(volume: %.2f) %s: %s' % (volume,
- lowered_nick,
- lowered_msg)),
+ quote('vol:%.f%s %s%s: %s' % (volume * 100, '%',
+ lowered_nick, symbol,
+ lowered_msg)),
c_id)
if t != self and t.position == self.position]:
return
self.game.add_thing(self.child_type, self.position)
- self.game.changed = True
class Thing_Door(Thing):
symbol_hint = 'D'
- blocking = False
+ blocks_movement = False
portable = True
installable = True
def open(self):
- self.blocking = False
+ self.blocks_movement = False
+ self.blocks_light = False
+ self.blocks_sound = False
del self.thing_char
def close(self):
- self.blocking = True
+ self.blocks_movement = True
+ self.blocks_light = True
+ self.blocks_sound = True
self.thing_char = '#'
def install(self):
# and ThingPlayer.fov_test
fov_map_class = self.game.map_geometry.fov_map_class
fov_radius = 12
- fov = fov_map_class(self.game.things, self.game.maps,
+ light_blockers = self.game.get_light_blockers()
+ obstacles = [t.position for t in self.game.things if t.blocks_light]
+ fov = fov_map_class(light_blockers, obstacles, self.game.maps,
self.position, fov_radius, self.game.get_map)
fov.init_terrain()
visible_players = []
symbol_hint = 'H'
portable = True
design = ' +--+ ' + ' | | ' + '======'
+ spinnable = True
+
+ def spin(self):
+ new_design = ''
+ new_design += self.design[12]
+ new_design += self.design[13]
+ new_design += self.design[6]
+ new_design += self.design[7]
+ new_design += self.design[0]
+ new_design += self.design[1]
+ new_design += self.design[14]
+ new_design += self.design[15]
+ new_design += self.design[8]
+ new_design += self.design[9]
+ new_design += self.design[2]
+ new_design += self.design[3]
+ new_design += self.design[16]
+ new_design += self.design[17]
+ new_design += self.design[10]
+ new_design += self.design[11]
+ new_design += self.design[4]
+ new_design += self.design[5]
+ self.design = ''.join(new_design)
hat.design = new_design
self.sound('HAT REMIXER', 'remixing a hat …')
self.game.changed = True
+ self.game.record_change(self.position, 'other')
elif choice == 'Hat':
msg += 'pick it up and then use "(un-)wear" on it!'
self.sound('BOTTLE DEPOSITOR', msg)
- self.game.changed = True
def accept(self):
self.bottle_counter += 1
+class Thing_Cookie(Thing):
+ symbol_hint = 'c'
+ portable = True
+
+ def __init__(self, *args, **kwargs):
+ import string
+ super().__init__(*args, **kwargs)
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+ symbol_hint = 'O'
+
+ def accept(self, thing):
+ self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+ self.game.add_thing('Cookie', self.position)
+
+
class ThingAnimate(Thing):
- blocking = True
+ blocks_movement = True
drunk = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.next_task = [None]
self.task = None
- self.invalidate_map_view()
-
- def invalidate_map_view(self):
- self._fov = None
- self._visible_terrain = None
- self._visible_control = None
+ self.invalidate('fov')
+ self.invalidate('other') # currently redundant though
+
+ def invalidate(self, type_):
+ if type_ == 'fov':
+ self._fov = None
+ self._visible_terrain = None
+ self._visible_control = None
+ self.invalidate('other')
+ elif type_ == 'other':
+ self._seen_things = None
+ self._seen_annotation_positions = None
+ self._seen_portal_positions = None
def set_next_task(self, task_name, args=()):
task_class = self.game.tasks[task_name]
# TODO: refactor with self.send_msg
self.game.io.send('DEFAULT_COLORS', c_id)
self.game.io.send('CHAT "You sober up."', c_id)
- self.invalidate_map_view()
+ self.invalidate('fov')
break
self.game.changed = True
if self.task is None:
def prepare_multiprocessible_fov_stencil(self):
fov_map_class = self.game.map_geometry.fov_map_class
fov_radius = 3 if self.drunk > 0 else 12
- self._fov = fov_map_class(self.game.things, self.game.maps,
+ light_blockers = self.game.get_light_blockers()
+ obstacles = [t.position for t in self.game.things if t.blocks_light]
+ self._fov = fov_map_class(light_blockers, obstacles, self.game.maps,
self.position, fov_radius, self.game.get_map)
def multiprocessible_fov_stencil(self):
self._visible_control = self.fov_stencil_map('control')
return self._visible_control
+ @property
+ def seen_things(self):
+ if self._seen_things is not None:
+ return self._seen_things
+ self._seen_things = [t for t in self.game.things
+ if self.fov_test(*t.position)]
+ return self._seen_things
+
+ @property
+ def seen_annotation_positions(self):
+ if self._seen_annotation_positions is not None:
+ return self._seen_annotation_positions
+ self._seen_annotation_positions = []
+ for big_yx in self.game.annotations:
+ for little_yx in [little_yx for little_yx
+ in self.game.annotations[big_yx]
+ if self.fov_test(big_yx, little_yx)]:
+ self._seen_annotation_positions += [(big_yx, little_yx)]
+ return self._seen_annotation_positions
+
+ @property
+ def seen_portal_positions(self):
+ if self._seen_portal_positions is not None:
+ return self._seen_portal_positions
+ self._seen_portal_positions = []
+ for big_yx in self.game.portals:
+ for little_yx in [little_yx for little_yx
+ in self.game.portals[big_yx]
+ if self.fov_test(big_yx, little_yx)]:
+ self._seen_portal_positions += [(big_yx, little_yx)]
+ return self._seen_portal_positions
+
class Thing_Player(ThingAnimate):
t.carried = False
self.carrying = None
return t
+
+ def add_cookie_char(self, c):
+ if not self.name in self.game.players_hat_chars:
+ self.game.players_hat_chars[self.name] = ' #' # default
+ if not c in self.game.players_hat_chars[self.name]:
+ self.game.players_hat_chars[self.name] += c
+
+ def get_cookie_chars(self):
+ if self.name in self.game.players_hat_chars:
+ return self.game.players_hat_chars[self.name]
+ return ' #' # default