commandable = False
cookable = False
carried = False
+ consumable = False
+ sittable = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
symbol_hint = 's'
portable = True
name = 'username'
+ temporary = False
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.created_at = datetime.datetime.now()
+
+ def proceed(self):
+ super().proceed()
+ if self.temporary and datetime.datetime.now() >\
+ self.created_at + datetime.timedelta(minutes=10):
+ self.game.remove_thing(self)
+class Thing_SignSpawner(ThingSpawner):
+ child_type = 'Sign'
+
+
+
+class Thing_Sign(ThingInstallable):
+ symbol_hint = '?'
+ design_size = YX(16, 36)
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.design = 'x' * self.design_size.y * self.design_size.x
+
+
+
class Thing_DoorSpawner(ThingSpawner):
child_type = 'Door'
symbol_hint = 'P'
portable = True
cookable = True
+ consumable = True
thing_char = '~'
spinnable = True
cookable = True
+ consumable = True
def empty(self):
self.thing_char = '_'
design = ' +--+ ' + ' | | ' + '======'
spinnable = True
cookable = True
+ design_size = YX(3, 6)
def spin(self):
new_design = ''
msg_lines += ['HELP – show this help']
msg_lines += ['ON/OFF – toggle playback on/off']
msg_lines += ['REWIND – return to start of playlist']
- msg_lines += ['LIST – list programmed songs, durations']
- msg_lines += ['SKIP – to skip to next song']
+ msg_lines += ['LIST – list programmed item, durations']
+ msg_lines += ['REMOVE – remove current item']
+ msg_lines += ['SKIP – to skip to next item']
msg_lines += ['REPEAT – toggle playlist repeat on/off']
- msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
+ msg_lines += ['ADD LENGTH ITEM – add ITEM to playlist, with LENGTH in format "minutes:seconds" (something like "0:47" or "11:02")']
return msg_lines
elif command == 'LIST':
msg_lines += ['playlist:']
def proceed(self):
if self.bottle_counter >= 3:
self.bottle_counter = 0
- choice = random.choice(['MusicPlayer', 'Hat'])
+ choice = random.choice(['MusicPlayer', 'Hat', 'Stimulant', 'Psychedelic'])
self.game.add_thing(choice, self.position)
msg = 'here is a gift as a reward for ecological consciousness –'
if choice == 'MusicPlayer':
msg += 'pick it up and then use "command thing" on it!'
elif choice == 'Hat':
msg += 'pick it up and then use "(un-)wear" on it!'
+ elif choice in {'Psychedelic', 'Stimulant'}:
+ msg += 'pick it up and then use "consume" on it!'
self.sound('BOTTLE DEPOSITOR', msg)
def accept(self):
+class Thing_Stimulant(Thing):
+ symbol_hint = 'e'
+ cookable = True
+ portable = True
+ consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Stimulant'
+
+
+
+class Thing_Chair(Thing):
+ symbol_hint = 'h'
+ portable = True
+ sittable = True
+
+
+
+class Thing_ChairSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Chair'
+
+
+
class Thing_Cookie(Thing):
symbol_hint = 'c'
portable = True
+ consumable = True
def __init__(self, *args, **kwargs):
import string
class ThingAnimate(Thing):
- energy = 0
+ energy = 50
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.energy -= 1
else:
self.energy += 1
- if self.energy < 0 and self.energy % 5 == 0:
+ if self.energy < 0 and self.standing and self.energy % 5 == 0:
self.send_msg('CHAT "All that walking or standing uses up '
'your energy, which makes you slower. Find a'
' place to sit or lie down to regain it."')
if random.random() > 0.9:
self.energy -= 1
self.game.changed = True
- if 1000000 * random.random() < self.energy:
+ if 1000000 * random.random() < self.energy - 50:
self.send_msg('CHAT "Your body tries to '
'dance off its energy surplus."')
- self.dancing = 50
+ self.dancing += 50
self.game.changed = True
def send_msg(self, msg):