pass # we assume socket will be known as dead by now
def cmd_TURN(game, n):
- game.turn = n
game.turn_complete = False
cmd_TURN.argtypes = 'int:nonneg'
def cmd_LOGIN_OK(game):
game.tui.switch_mode('post_login_wait')
game.tui.send('GET_GAMESTATE')
- game.tui.log_msg('@ welcome')
+ game.tui.log_msg('@ welcome!')
+ game.tui.log_msg('@ hint: see top of terminal for how to get help.')
+ game.tui.log_msg('@ hint: enter study mode to understand your environment.')
cmd_LOGIN_OK.argtypes = ''
def cmd_ADMIN_OK(game):
game.map_control_content = game.map_control_content_new
game.player = game.get_thing(game.player_id)
game.players_hat_chars = game.players_hat_chars_new
+ game.bladder_pressure = game.bladder_pressure_new
+ game.weariness = game.weariness_new
game.turn_complete = True
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
game.tui.set_random_colors()
cmd_RANDOM_COLORS.argtypes = ''
+def cmd_STATS(game, bladder_pressure, weariness):
+ game.bladder_pressure_new = bladder_pressure
+ game.weariness_new = weariness
+cmd_STATS.argtypes = 'int:nonneg int:nonneg'
+
class Game(GameBase):
turn_complete = False
tasks = {}
self.register_command(cmd_FOV)
self.register_command(cmd_DEFAULT_COLORS)
self.register_command(cmd_RANDOM_COLORS)
+ self.register_command(cmd_STATS)
self.map_content = ''
self.players_hat_chars = ''
self.player_id = -1
safe_addstr(y, self.window_width, self.input_lines[i])
y += 1
- def draw_turn():
- if not self.game.turn_complete:
- return
- safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
+ def draw_stats():
+ stats = 'WEARY: %s BLADDER: %s' % (self.game.weariness,
+ self.game.bladder_pressure)
+ safe_addstr(0, self.window_width, stats)
def draw_mode():
help = "hit [%s] for help" % self.keys['help']
draw_history()
draw_mode()
if not self.mode.is_intro:
- draw_turn()
+ draw_stats()
draw_map()
if self.show_help:
draw_help()