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In info view, show protection level.
[plomrogue2]
/
rogue_chat_nocanvas_monochrome.html
diff --git
a/rogue_chat_nocanvas_monochrome.html
b/rogue_chat_nocanvas_monochrome.html
index 88b66723d9ee6f5f54aa2a06dada0214f22a80f4..b8d7b986d11c1350bf203f5a8f380bc4b1298816 100644
(file)
--- a/
rogue_chat_nocanvas_monochrome.html
+++ b/
rogue_chat_nocanvas_monochrome.html
@@
-825,6
+825,11
@@
let explorer = {
terrain_desc = game.terrains[terrain_char];
};
info += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
terrain_desc = game.terrains[terrain_char];
};
info += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
+ let protection = game.map_control[position_i];
+ if (protection == '.') {
+ protection = 'unprotected';
+ };
+ info += 'PROTECTION: ' + protection + '\n';
for (let t_id in game.things) {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
for (let t_id in game.things) {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {