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Fix another string building bug in actor_move().
author
Christian Heller
<c.heller@plomlompom.de>
Tue, 10 Mar 2015 19:14:06 +0000
(20:14 +0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Tue, 10 Mar 2015 19:14:06 +0000
(20:14 +0100)
roguelike-server
patch
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diff --git
a/roguelike-server
b/roguelike-server
index bb22385f4843da3b7ab1388d2aaf439399722c1a..fb04ecf25f3587463d8e2f3367c5376e18d346a2 100755
(executable)
--- a/
roguelike-server
+++ b/
roguelike-server
@@
-631,13
+631,16
@@
def actor_move(t):
if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG You wound " + hitted +
- ".\n")
+ strong_write(io_db["file_out"], "LOG You wound " + hitted_name
+ + ".\n")
+ # world_db["GOD_FAVOR"] -= 1 # #
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
strong_write(io_db["file_out"], "LOG " + hitter_name +
" wounds you.\n")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
strong_write(io_db["file_out"], "LOG " + hitter_name +
" wounds you.\n")
- decrement_lifepoints(world_db["Things"][hit_id])
+ test = decrement_lifepoints(world_db["Things"][hit_id]) # #
+ # if test and t == world_db["Things"][0]: # #
+ # world_db["GOD_FAVOR"] -= 10 # #
return
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
return
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]