From: Christian Heller Date: Wed, 4 Mar 2015 12:57:45 +0000 (+0100) Subject: Server/py: Add ThingAction execution (but only wait and dummy actions). X-Git-Tag: tce~419 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/add_structured?a=commitdiff_plain;h=19220256f5b564312cc312eed056b8d334651785;p=plomrogue Server/py: Add ThingAction execution (but only wait and dummy actions). --- diff --git a/plomrogue-server.py b/plomrogue-server.py index fda9b29..c3600aa 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -449,6 +449,28 @@ def build_fov_map(t): # DUMMY so far. Just builds an all-visible map. +def actor_wait(Thing): + """Do nothing (but loudly, if by player).""" + if Thing == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You wait.\n") + + +def actor_move(Thing): + pass + + +def actor_pick_up(Thing): + pass + + +def actor_drop(Thing): + pass + + +def actor_use(Thing): + pass + + def turn_over(): """Run game world and its inhabitants until new player input expected.""" id = 0 @@ -472,7 +494,7 @@ def turn_over(): if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: - # run_thing_action(action["TA_NAME"]) + eval("actor_" + ThingAction["TA_NAME"])(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 # DUMMY: hunger