From: Christian Heller Date: Sun, 21 Apr 2019 19:19:32 +0000 (+0200) Subject: Replenish food resources automatically. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/all?a=commitdiff_plain;h=b8feda3f8948c579b086a9b5559849cd585f9929;p=plomrogue2-experiments Replenish food resources automatically. --- diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index da8fe1a..103d705 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -13,6 +13,7 @@ from plomrogue.parser import Parser from plomrogue.io import GameIO from plomrogue.misc import quote, stringify_yx from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingFood +import random @@ -80,17 +81,26 @@ class World(WorldBase): for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 + for pos in self.map_: + if self.map_[pos] == '.' and \ + len(self.things_at_pos(pos)) == 0 and \ + random.random() > 0.999: + self.add_thing_at('food', pos) for thing in self.things[:player_i]: thing.proceed() self.player.proceed(is_AI=False) if self.player.task is None or not self.player_is_alive: break + def add_thing_at(self, type_, pos): + t = self.game.thing_types[type_](self) + t.position = pos + self.things += [t] + return t + def make_new(self, yx, seed): - import random - def add_thing(type_): - t = self.game.thing_types[type_](self) + def add_thing_at_random(type_): while True: new_pos = (random.randint(0, yx[0] -1), random.randint(0, yx[1] - 1)) @@ -98,10 +108,7 @@ class World(WorldBase): continue if len(self.things_at_pos(new_pos)) > 0: continue - break - t.position = new_pos - self.things += [t] - return t + return self.add_thing_at(type_, new_pos) self.things = [] random.seed(seed) @@ -113,14 +120,14 @@ class World(WorldBase): continue self.map_[pos] = random.choice(('.', '.', '.', '.', 'x')) - player = add_thing('human') + player = add_thing_at_random('human') self.player_id = player.id_ - add_thing('monster') - add_thing('monster') - add_thing('food') - add_thing('food') - add_thing('food') - add_thing('food') + add_thing_at_random('monster') + add_thing_at_random('monster') + add_thing_at_random('food') + add_thing_at_random('food') + add_thing_at_random('food') + add_thing_at_random('food') return 'success'