2 struct KeyBinding * keybindings;
3 struct KeysWinData * keyswindata;
8 struct Monster * monster;
9 struct Player * player; };
26 uint16_t rrand(char, uint32_t);
27 uint16_t read_uint16_bigendian(FILE * file);
28 void write_uint16_bigendian(uint16_t x, FILE * file);
29 uint32_t read_uint32_bigendian(FILE * file);
30 void write_uint32_bigendian(uint32_t x, FILE * file);
31 void load_seed(struct World *);
32 void save_seed(struct World *);
33 void toggle_window (struct WinMeta *, struct Win *);
34 void growshrink_active_window (struct WinMeta *, char);
35 struct Map init_map ();
36 void map_scroll (struct Map *, char);
37 void next_turn (struct World *);
38 void update_log (struct World *, char *);
39 char is_passable (struct World *, uint16_t, uint16_t);
40 void move_player (struct World *, char);
41 void player_wait(struct World *);