10 struct yx_uint16 pos; };
13 struct Monster * next;
15 struct yx_uint16 pos; };
17 extern char is_passable (struct Map *, struct yx_uint16);
18 extern void move_monster (struct World *, struct Monster *);
19 extern void move_player (struct World *, char);
20 extern void player_wait(struct World *);