3 * Contains the World struct holding all game data together.
11 #include <stdint.h> /* for uint32_t*/
25 char interactive; /* 1: playing; 0: record playback. */
26 struct KeyBinding * keybindings; /* Pointer to the keybindings. */
27 struct KeysWinData * keyswindata; /* Pointer to key edit window metadata. */
28 uint32_t seed; /* Randomness seed. */
29 uint32_t turn; /* Current game turn. */
30 uint16_t score; /* Player's score. */
31 char * log; /* Pointer to the game log string. */
32 struct Map * map; /* Pointer to the game map cells. */
33 struct ItemDef * item_def; /* Pointer to the item definitions. */
34 struct Item * item; /* Pointer to the items' data. */
35 struct MonsterDef * monster_def; /* Pointer to the monster definitions. */
36 struct Monster * monster; /* Pointer to the monsters' data. */
37 struct Player * player; /* Pointer to the player data. */
38 struct CommandDB * cmd_db; /* Pointer to the command database. */
39 struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
40 struct WinConf * winconfs; /* Pointer to windows' configurations. */