3 struct KeyBinding * keybindings;
4 struct KeysWinData * keyswindata;
9 struct Monster * monster;
10 struct Player * player; };
24 struct Monster * next;
29 uint16_t rrand(char, uint32_t);
30 struct Map init_map ();
31 void save_game(struct World *);
32 void record_action (char);
33 void next_turn (struct World *);
34 void update_log (struct World *, char *);
35 void move_player (struct World *, char);
36 char is_passable (struct Map *, uint16_t, uint16_t);
37 void player_wait(struct World *);
38 void toggle_window (struct WinMeta *, struct Win *);
39 void scroll_pad (struct WinMeta *, char);
40 void growshrink_active_window (struct WinMeta *, char);
41 void map_scroll (struct Map *, char);
42 unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);