6 struct KeyBinding * keybindings;
7 struct KeysWinData * keyswindata;
12 struct Monster * monster;
13 struct Player * player; };
23 struct yx_uint16 pos; };
26 struct Monster * next;
28 struct yx_uint16 pos; };
30 uint16_t rrand(char, uint32_t);
31 struct Map init_map ();
32 void save_game(struct World *);
33 void record_action (char);
34 struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
35 void next_turn (struct World *);
36 void update_log (struct World *, char *);
37 void move_player (struct World *, char);
38 char is_passable (struct Map *, uint16_t, uint16_t);
39 void player_wait(struct World *);
40 void toggle_window (struct WinMeta *, struct Win *);
41 void scroll_pad (struct WinMeta *, char);
42 void growshrink_active_window (struct WinMeta *, char);
43 void map_scroll (struct Map *, char);
44 unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);