3 * Routines that build on top of the windows library to provide a simple window
4 * management API to the game.
12 #include <stdint.h> /* for uint8_t */
19 /* Stores designated configuration of a window pointed to in it, and data used
20 * to manipulate said window in the "window configuration" view of it.
24 char id; /* unique identifier of WinConf, abused as ID for ->win, too */
25 struct Win * win; /* window configured by this WinConf */
26 char * title; /* designated title as passed to init_win() */
27 int16_t height; /* designated height as interpreted by init_win()*/
28 int16_t width; /* designated width as interpreted by init_win() */
29 void (* draw) (struct Win *); /* designated Win->_draw; to be returned to */
30 /* after toggling window configuration view */
31 uint8_t view; /* 0: use ->draw as Win->_draw; 1: use draw_winconf()*/
32 uint8_t height_type; /* both: 0: interpret ->height/->width as size in */
33 uint8_t width_type; /* positive cells; 1: as negative diff to max width */
38 /* Get WinConf fathering "win"; get Win of WinConf of "id". */
39 extern struct WinConf * get_winconf_by_win(struct World * world,
41 extern struct Win * get_win_by_id(struct World * world, char id);
45 /* Create/initialize (from config files)/free Winconf / Win structs. */
46 extern void init_winconfs(struct World * world);
47 extern void free_winconfs(struct World * world);
48 extern void init_wins(struct World * world);
49 extern void free_wins(struct World * world);
53 /* Toggle windows in world->wins in the order desribed by the first line of
54 * config/windows/toggled_win_order, wherein each character may correspond to
55 * one hardcoded window.
57 extern void sorted_wintoggle(struct World * world);
59 /* Reload windows in order and sizes defined in win config. */
60 extern void reload_win_config(struct World * world);
62 /* Save all window's configurations to their configuration files. */
63 extern void save_win_configs(struct World * world);
67 /* Toggle "window configuration" view for "win". */
68 extern void toggle_winconfig(struct World * world, struct Win * win);
70 /* Toggle interpretation type for Win's width/height of Win in WinConf. Width
71 * only toggles to 1 if terminal window is at least as wide as WinConf->width.
73 extern void toggle_win_height_type(struct World * world, struct Win * win);
74 extern void toggle_win_width_type(struct World * world, struct Win * win);
78 /* Toggle display of a window "win".
80 * Return 0 on success, 1 on (ncurses pad/window memory allocation) error.
82 extern uint8_t toggle_window(struct WinMeta * win_meta, struct Win * win);
86 /* Try to scroll virtual screen left ("dir" = "-") or right ("dir" = "+"),
87 * subject to the limitations provided by the window manager via
90 extern void scroll_pad(struct WinMeta * win_meta, char dir);
94 /* Try to grow or shrink the active window horizontally ("change" = "*"/"_") or
95 * vertically ("change = "+"/"-") by one cell size, subject to the limitations
96 * provided by the window manager via resize_active_win().
98 * Forces WinConf->width_type = 0 if new width surpasses that of terminal win.
100 * Return 0 on success, 1 on (ncurses pad/window memory allocation) error.
102 extern uint8_t growshrink_active_window(struct World * world, char change);