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Re-wrote map object system to use same structs for items and monsters, and switched...
[plomrogue]
/
src
/
yx_uint16.c
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/* yx_uint16.c */
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#include "yx_uint16.h" /* for uint8_t, uint16_t */
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extern uint8_t yx_uint16_cmp(struct yx_uint16 * a, struct yx_uint16 * b)
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{
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if (a->y == b->y && a->x == b->x)
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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extern struct yx_uint16 mv_yx_in_dir(enum dir d, struct yx_uint16 yx)
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{
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if (d == NORTH)
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{
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yx.y--;
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}
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else if (d == EAST)
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{
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yx.x++;
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}
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else if (d == SOUTH)
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{
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yx.y++;
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}
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else if (d == WEST)
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{
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yx.x--;
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}
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return yx;
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}