+def actor_wait(Thing):
+ """Do nothing (but loudly, if by player)."""
+ if Thing == world_db["Things"][0]:
+ strong_write(io_db["file_out"], "LOG You wait.\n")
+
+
+def actor_move(Thing):
+ pass
+
+
+def actor_pick_up(Thing):
+ pass
+
+
+def actor_drop(Thing):
+ pass
+
+
+def actor_use(Thing):
+ pass
+
+