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Use terminal-size-indepenent max log length.
[plomrogue2-experiments] / new2 / rogue_chat_nocanvas_monochrome.html
index 37930ce44ceeee0b03f7b7afa0829f24e21f6253..92ac22a55f405ee806d6df317039092fb96a3cf1 100644 (file)
@@ -350,7 +350,7 @@ let tui = {
   },
   log_msg: function(msg) {
       this.log.push(msg);
-      while (this.log.length > terminal.rows * 4) {
+      while (this.log.length > 100) {
         this.log.shift();
       };
       this.full_refresh();
@@ -528,12 +528,14 @@ let explorer = {
     },
     get_info: function() {
         let info = "";
+        let position_i = this.position[0] * game.map_size[1] + this.position[1];
+        info += "TERRAIN: " + game.map[position_i] + "\n";
         for (let t_id in game.things) {
              let t = game.things[t_id];
              if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
-                 info += "PLAYER";
+                 info += "PLAYER @";
                  if (t.name_) {
-                     info += " " + t.name_;
+                     info += ": " + t.name_;
                  }
                  info += "\n";
              }