};
map_lines.push(line);
let player_position = [0,0];
+ let center_pos = [Math.floor(game.map_size[0] / 2),
+ Math.floor(game.map_size[1] / 2)];
for (const thing_id in game.things) {
let t = game.things[thing_id];
map_lines[t[0]][t[1]] = '@';
if (game.player_id == thing_id) {
- player_position = t;
+ center_pos = t;
}
};
- let center_pos = player_position;
if (tui.mode == 'study' || tui.mode == 'annotate') {
map_lines[explorer.position[0]][explorer.position[1]] = '?';
center_pos = explorer.position;
terminal.write(terminal.rows - 1, terminal.cols / 2, '> ' + this.input_line);
}
},
- log_msg: function(msg) {
- let line_length = (terminal.cols / 2);
+ msg_into_lines_of_width: function(msg, width) {
let chunk = "";
+ let lines = [];
for (let i = 0, x = 0; i < msg.length; i++, x++) {
- if (x >= line_length) {
- this.log.unshift(chunk);
+ if (x >= width) {
+ lines.unshift(chunk);
chunk = "";
x = 0;
};
chunk += msg[i];
}
- this.log.unshift(chunk);
+ lines.unshift(chunk);
+ return lines;
+ },
+ log_msg: function(msg) {
+ let line_length = (terminal.cols / 2);
+ let chunk = "";
+ this.log = this.msg_into_lines_of_width(msg, terminal.cols / 2).concat(this.log);
while (this.log.length > terminal.rows - 2) {
this.log.pop();
};
log_help: function() {
tui.log_msg("");
tui.log_msg("HELP");
- tui.log_msg("chat mode commands:");
tui.log_msg("");
+ tui.log_msg("chat mode commands:");
tui.log_msg("/login USER - register as USER");
tui.log_msg("/msg USER TEXT - send TEXT to USER");
tui.log_msg("/help - show this help");
- tui.log_msg("/play - switch to play mode");
+ tui.log_msg("/play or /p - switch to play mode");
+ tui.log_msg("/study or /s - switch to study mode");
tui.log_msg("");
tui.log_msg("play mode commands:");
tui.log_msg("w, a, s, d - move avatar");
tui.log_msg("f - flatten surroundings");
tui.log_msg("e - write following ASCII character");
tui.log_msg("c - switch to chat mode");
- tui.log_msg("? - switch to investigation mode");
+ tui.log_msg("? - switch to study mode");
tui.log_msg("");
- tui.log_msg("investigation mode commands:");
+ tui.log_msg("study mode commands:");
tui.log_msg("w, a, s, d - move question mark");
tui.log_msg("A - annotate terrain");
tui.log_msg("c - switch to chat mode");
},
draw_info: function() {
terminal.drawBox(1, terminal.cols / 2, terminal.rows - 2, terminal.cols / 2);
- let lines = explorer.get_info();
+ let lines = this.msg_into_lines_of_width(explorer.get_info(), terminal.cols / 2);
+ lines.reverse();
for (let y = 1, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
terminal.write(y, terminal.cols / 2, lines[i]);
}
tui.full_refresh();
let websocket = new WebSocket(websocket_location);
+websocket.onopen = function (event) {
+ window.setInterval(function() { websocket.send('PING') }, 30000);
+ websocket.send('GET_GAMESTATE');
+}
websocket.onmessage = function (event) {
let tokens = parser.tokenize(event.data)[0];
if (tokens[0] === 'TURN') {
},
get_info: function() {
if (this.position in this.info_db) {
- return [this.info_db[this.position]];
+ return this.info_db[this.position];
} else {
- return ['waiting …'];
+ return 'waiting …';
}
},
annotate: function(msg) {
let [tokens, token_starts] = parser.tokenize(tui.input_line);
if (tokens.length > 0 && tokens[0].length > 0) {
if (tokens[0][0] == '/') {
- if (tokens[0] == '/play') {
+ if (tokens[0] == '/play' || tokens[0] == '/p') {
tui.switch_mode('play');
- } else if (tokens[0] == '/study') {
+ } else if (tokens[0] == '/study' || tokens[0] == '/s') {
tui.switch_mode('study');
} else if (tokens[0] == '/help') {
tui.log_help();
websocket.send('TASK:MOVE DOWN');
};
} else if (tui.mode == 'edit') {
- if (event.key.length === 1) {
+ if (event.key != "Shift" && event.key.length == 1) {
websocket.send("TASK:WRITE " + quote(event.key));
+ tui.switch_mode('play');
}
- tui.switch_mode('play');
} else if (tui.mode == 'study') {
if (event.key === 'c') {
tui.switch_mode('chat');
}
}
}, false);
-
-window.setInterval(function() { websocket.send('PING') }, 30000);
</script>
</body></html>