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Shrink sound Dijkstra map, reach; refactor lots of mapping code.
[plomrogue2] / plomrogue / things.py
index 0a06601e8a3836a77cd05602ff010467c2560e92..dfb536c27f8e6f9acb49b8e5ad2d60d16c66e27e 100644 (file)
@@ -94,14 +94,21 @@ class ThingAnimate(Thing):
         if self._fov:
             return self._fov
         fov_map_class = self.game.map_geometry.fov_map_class
-        self._fov = fov_map_class(self.game.map, self.position)
+        self._fov = fov_map_class(self.game.map, self.position, 12)
         return self._fov
 
+    def fov_test(self, yx):
+        test_position = self.fov_stencil.target_yx(yx)
+        if self.fov_stencil.inside(test_position):
+            if self.fov_stencil[test_position] == '.':
+                return True
+        return False
+
     def fov_stencil_map(self, map):
         visible_terrain = ''
-        for i in range(self.fov_stencil.size_i):
-            if self.fov_stencil.terrain[i] == '.':
-                visible_terrain += map.terrain[i]
+        for yx in self.fov_stencil:
+            if self.fov_stencil[yx] == '.':
+                visible_terrain += map[self.fov_stencil.source_yx(yx)]
             else:
                 visible_terrain += ' '
         return visible_terrain