uint16_t y;
uint16_t x; };
+uint16_t rrand(char, uint32_t);
+uint32_t load_seed();
+void save_seed(uint32_t);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
-struct Map init_map ();
+struct Map init_map (uint32_t);
void map_scroll (struct Map *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);