uint32_t len_line_new = len_line + strlen(separator);
char line_new[len_line_new];
sprintf(line_new, "%s%s", line, separator);
- uint16_t x, y;
+ uint16_t x = 0;
+ uint16_t y;
uint32_t z;
for (z = 0, y = y_start; z < len_line_new; y++)
{
try_resize_winmap(win, y + 1 + 1, win->winmap_size.x);
}
}
- * offset = x;
+ *offset = x;
}
extern void draw_win_map(struct Win * win)
{
- try_resize_winmap(win, world.map.size.y, world.map.size.x);
+ try_resize_winmap(win, world.map.size.y, world.map.size.x * 2);
uint16_t z = 0;
uint16_t x, y;
for (y = 0; y < world.map.size.y; y++)
{
for (x = 0; x < world.map.size.x; x++)
{
- set_ch_on_yx(win, y, x, world.map.cells[z]);
+ set_ch_on_yx(win, y, x * 2 + (y % 2), world.map.cells[z]);
z++;
}
}